Cheers, Heilor
Yeah, I'm a model/texture artist and programming is just alien gobbledigook to me. The ini file and SCN files that come with the Starfury are cludged together from bits (mainly the DG, I think) and I don't understand half of it.
The camera was set up to show off the model, really rather than for flying purposes
I mentioned in the readme that the maneuvering thrusters need to be more powerful, I've no idea how that's done, though (I tried upping some numbers but they didn't seem to have any effect). And, yes, it definately doesn't need hover engines
Also, the engine glows need to be bluer and more spectacular
I guess what this is, really is a mesh and some textures. If a coder wanted to do something spectacular with it, then I'd be only too delighted.
In further releases, I want to include a detailed Virtual Cockpit and I'd ideally love a custom DLL that allows the assigning/swapping of textures in the ini/cfg or scn file so that only one MSH file is necessary for all variants.
If anyone wanted to do a custom scn/cfg/ini and/or dll I'd be only too happy to include them in future updates in place of the existing ones.
StarshipExplorer, that's interesting, I'll try that but, the cockpit as it stands is very low detail, designed to be shown from a distance. Ultimately I want to include a detailed swap-out VC model.
Crow
PS - development of this model can be seen here:
http://www.orbiter-forum.com/showthread.php?t=3415
(I can't believe it's been virtually finished for three years!)