Which export script do you use? I had written one, that was using a similar coordinate system as orbiter, just right-handed instead of left-handed like Orbiter.
I do have Mesh Wizard installed and just installed the anim8or export to mesh script! The script works in the current of Anim8or! I was able to load the mesh in ShipEdit! That allows me to rotate the mesh!
I do have Mesh Wizard installed and just installed the anim8or export to mesh script! The script works in the current of Anim8or! I was able to load the mesh in ShipEdit! That allows me to rotate the mesh!
Thats good that it still works, I wanted to test the new version soon and check if the old script still works... and fix some bugs in it, that produced weird meshgroups in some situations.
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