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Seeing how New Horizons is doing got me into a mood to play with virtual space probes.
The old Spaceway engine can't really do bilobale asteroids, unfortunately, but whatever is doable should be good enough.

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Instrumentation modules like a camera carry their own renderers, so i could ignore deprecated OpenGL stuff and stupidly slow intel shader compilers at cost of going in blind and only getting back periodic snapshots.

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Just what the mood needs.
Program the probe, get it going on the server, get the feed going to the phone, sit back and watch things unfold.

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It's fairly meditative to just lie in bed and watch a telemetry feed along with occasional images.
Imagination fills the gaps, and the chunk is the least cartoonish model among Spaceway's planet functions.
 
ARG as in alternate reality game? Isn't it some marketing shtick from the 00s?
 
ARG as in alternate reality game? Isn't it some marketing shtick from the 00s?


2010s... but yes. Remember, iPhone first appeared in 2010...


But your screen more looks like one of those idle clicker games that flood the app stores today. :lol:
 
ARG as in alternate reality game? Isn't it some marketing shtick from the 00s?

I forget that the term is ambiguous. It also stands for *augmented* reality game (the most recent famous rendition of which would be Pokemon Go, I guess...?).
I'd imagine it kinda like KSP in real time... Well, maybe not quite real time, you don't want to take years for a probe to reach its destination. Except you go to certain spots to get stuff to construct your rocket, like there are parts shops, launch sites, stuff like that. And when you get your first rocket off the ground, you can track its telemetry and get cool picks, and get revenue for it, which you can use to build more rockets etc.
Huh, it seemed cooler when just having a short burst of imagination rather than trying to think it through, to be honest. :lol:
 
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Huh, it seemed cooler when just having a short burst of imagination rather than trying to think it through, to be honest. :lol:
And that here perfectly sums up the entire 15 year history of Spaceway development...

Remember, iPhone first appeared in 2010...
2007, no? Or what kind of iPhone are you talking about?
 
My soon-to-be 7 years old droped a bombshell question yesterday:
"What are humans for?"
He was somewhat upset when I couldn't really give him an answer... :lol:
 
Humans exist to cause endless headaches and frustrations to each other. As to why we exist in the first place... :shrug:
 
My soon-to-be 7 years old droped a bombshell question yesterday:
"What are humans for?"
He was somewhat upset when I couldn't really give him an answer... :lol:


7 is a bit young for an existential crisis, don't you think?
 
"Shut up and eat your brussels spouts", was the answer I got, when I was seven.
 
My sister's daughter dropped a similar bomb on my brother in law when she was very young by asking him "How do you make love?"

My sister interceded and answered "L-O-V-E", averting a crisis.
 
7 is a bit young for an existential crisis, don't you think?

It's nowhere near the level of existential crisis (read: completely exagerated and unreasonably loud and destructive hissy-fit) he has every time he is confronted with the concept of TANSTAAFL, so I'm not worrying too much.

My sister's daughter dropped a similar bomb on my brother in law when she was very young by asking him "How do you make love?"

That's not really a crisis for a european. That's just a funny situation where you smirk a bit and say "oh, it's time for *that* talk already, is it? Very well, here goes...". The confusion of the kids when they realise that it's got to do with the body part they're peeing out of is absolutely priceless! :lol:
In fact, we discussed that topic something like two years ago when he was asking about related issues. I'm not sure he'squite gotten around to making sense of it though, so it's probably going to come up again at some point.
 
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While attempting to decide on a specific way to implement a specific feature and mulling over the pros and cons, attempting to estimate the impact of future specification changes on each of them and how likely those changes were, my brain spontaneously assembled a sentence that on closer examination turned out to be a variation on Murphy's law:

Any change in specification that is unlikely is inevitable in the long run.
 
Any change in specification that is unlikely is inevitable in the long run.

That should be cast in stone.

Right next to "Untested features are non-existing features."
 
While attempting to decide on a specific way to implement a specific feature and mulling over the pros and cons, attempting to estimate the impact of future specification changes on each of them and how likely those changes were, my brain spontaneously assembled a sentence that on closer examination turned out to be a variation on Murphy's law:

Any change in specification that is unlikely is inevitable in the long run.
The biggest fundamental design consideration in software has to be KISS.


The specification will never be right, but by using KISS, you will spend the least amount of time screwing around with your codebase to jam in another feature.
 
Just bracing for winter storm Gabriel here. I'm leaving for the coast in about two hours. Forecasts show the maximum gusts at around 140 km/h this afternoon. Should be interesting to see. I wonder what damage there'll be to the infrastructure. It doesn't come at high tide; so probably no flooding.
 
The biggest fundamental design consideration in software has to be KISS.

Yeah, the problem with that is that you can take it to mean "simple to do", or "resulting in simple code". It's usually the same when implementing something from scratch, but when refactoring, having the code afterwards be simple often requires not so simple changes, and I often find weighting the one kind of simplicity against the other to be a bit of a headache.
Especially since I currently don't have a second brain around to check my thought process...
 
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