Humor Random Comments Thread

Yes, many kinds of software. Alone the CFD solvers are happy with more, regardless which kind of more. More CPUs, more RAM, more GPU, more network, more HDD...all more. And already the preparation of the data for the simulation can be very hardware-demanding, like generating the voxels or partitioning the model volume for the number of CPUs.

And the post-processing software, like EnSight or Paraview can also be pretty demanding, depending on the size of the simulation results.

The current workstations here have Linux, 2x Hexacore CPUs, dual Quadro GPUs and 48 - 96 GB RAM.

NASA called, they want their computers back.
 
My friend's computer is a AlienWare with 16 GB. Nobody really needs that much memory, but it's nice to have:)

You played KSP with mods lately? That much RAM is required at times... :facepalm: Lagsbane is STILL not living up to it's name to the extent that they promoted it...
 
You played KSP with mods lately? That much RAM is required at times... :facepalm: Lagsbane is STILL not living up to it's name to the extent that they promoted it...

My premier KSP launcher (A Falcon Heavy imitation called the Sprento) became uncontrollable between 7 & 70 km in KSP 0.18. The developers really ignored how slow the game has become, & its going to come back to haunt them eventually.
 
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I'm more surprised that they managed to make an Ace Attorney movie. Hayabusa doesn't seem like such a bad idea.
 
Here is easter vacation now... but only for students and teachers :dry:
 
Consider this piece of nicely commented code, even with ASCII drawings of what is what:
Code:
//   ^X
//   |
//   |
//   *----->Y
//
//   Z down

...

//  -----*
//   c    \ f
//         \
//         *
//         | t
//         |

...

  double acos_1;

...

  //----*
  //    |\
  //    | \
  //    |^ \
  acos_1=(b2+f2-t2)/(2.0*f*b);
  printf("ac1=%.3f\n",acos_1);

Whatever i did and try (including -O0 ), the acos_1 always printed as 0.

So, i tried to check if i've gone crazy:
Code:
  //----*
  //    |\
  //    | \
  //    |^ \
  acos_1=1.0;  //(b2+f2-t2)/(2.0*f*b);
  printf("ac1=%.3f\n",acos_1);

And i did - it still printed 0.

Eventually, i realized what the problem is.
Can you?
 
Yeah, try fencing off a pigman that is inside a tunnel.
Creepers, brotha!:) Lately I've been finding that I can sneak up on them during the day. They have rotten vision, and can't see you unless you get fairly close. So I'll dig a hole, 2m x 2m, and 3m deep (they can jump out of a 2m hole given the right motivation), get my target's attention, and lead him into the hole. Hello, gunpowder:thumbup:
 
Fences bro. Fences.
Pigment spawn wherever they want, so barricades don't help.

Try placing slabs on the tunnel's ceiling. You won't be able to walk in the tunnel any more, but pigment shouldn't be able to spawn and minecarts should be able to traverse it safely. It doesn't fix your current problem, though. You can dig a 3m-deep hole in the tunnel (or a 1m-tall 2m-deep hole in the wall), push the pigman in and then cover it, or just kill it if there aren't many more around.
 
Recently, I heard about [ame="http://en.wikipedia.org/wiki/Voltage"]the other delta-V[/ame].
 
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Δv vs ΔV - no potential there for confusion at all...

Especially since astro-cosmo-nauts need to understand both. 'course, if you're smart enough to BE an astro-cosmo-naut, you probably won't have any trouble.
 
Yes, I meant that. Sorry for the bad pun, but I had to :P
 
Father was diagnosed with diabetes, he's at least the 4th generation with it.

Sometimes you just look at the beautiful field of genetics and wonder who was like ":censored: this family in particular!"
 
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