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Back from St.Patrick's Day concert. No drunken Irish nor Russians observed, not even in the mirror.
 
Before we even think to get near Orbiter space flight sim,NASA need to to give us to fly Atlantis couple of time to ISS just to get used on task we expected in Orbiter.
 
Oh yes I did. But then I couldn't get the donkey off the elevator.
 
Dang... I'm ready for the stupid round ball (March madness basketball) to end already! Missing some of my daily shows because of it. :dry:
 
So I finally get to play dragon age, and somewhere during the first act I stumble over... captain Kathryn Janeway?? It was kind of an imersion breaker, although she does a very good job of voice-acting a disgrunteled old witch... :lol:
 
So I finally get to play dragon age, and somewhere during the first act I stumble over... captain Kathryn Janeway?? It was kind of an imersion breaker, although she does a very good job of voice-acting a disgrunteled old witch... :lol:

Dragon age................. didn't really like that game very much
 
Anyone know that feeling when you suddenly realise you haven't checked your favourite webcomic for almost a month, and you wonder how many issues you've missed, so you go to the site and find out it was only four? :facepalm:
 
So I finally get to play dragon age, and somewhere during the first act I stumble over... captain Kathryn Janeway?? It was kind of an imersion breaker, although she does a very good job of voice-acting a disgrunteled old witch... :lol:

I was actually looking for the dialog option reminding her of the prime directive :rofl:

---------- Post added 21-03-11 at 07:25 ---------- Previous post was 20-03-11 at 18:28 ----------

Random laptop PSU I had lying around for years fits my new laptop perfectly. Yay!
It is only 500mA short, but I just get those from a USB port. Problem Officer?
 
I wonder what random comments are on some random page. (Rolls 2 D10's. Yellow high.)

L0Dgz.png


Off to see what's on page 84.
 
Dragon age................. didn't really like that game very much

Mixed feelings so far. Good writing, as can be expected from Bioware, but rather shallow roleplaying, as can be expected from Bioware too. What really annoys a bit is the automatic health-regeneration, which is just a tool you need to avoid balancing your levels properly. They did one hell of a good job at that with the two Baldur's Gate games, and it's rather sad to see it gone in favour of "moar slayin!".
 
Mixed feelings so far. Good writing, as can be expected from Bioware, but rather shallow roleplaying, as can be expected from Bioware too. What really annoys a bit is the automatic health-regeneration, which is just a tool you need to avoid balancing your levels properly. They did one hell of a good job at that with the two Baldur's Gate games, and it's rather sad to see it gone in favour of "moar slayin!".

Picked it up a week ago at a buy-sell-trade shop when I unloaded some DVDs. So far I think it's ok, but there are waaay too many cutscenes starting out. Spent what seems like 45 mins of the first hour of gameplay just watching cutscenes. Hopefully this isn't the case for the entire game...
 
This probably takes too long to read for a poster.
fail-owned-advice-fail.jpg

The Big Picture
A good reason to step back and pause.
 
It's pretty much the established Bioware method of storytelling by now...

What gets on my nerves more is that the game seems even more combat oriented than its scifi-action-rpg pendant Mass Effect. Bioware really has to learn that a roleplaying game doesn't only consist of slaying things, but I guess that's a utopian expectation, given that AAA games have to be produced for as broad an audience as possible to not ruin the company.

Still, they could have left the realtimish turn-based system from baldurs gate and co. You could switch that to an actual 2-phase turnbased system, while with the real realtime system you just end up desperately trying to keep oversight and frantically hitting the pause button every few seconds. Yeah, I'm an old-fashioned tb-freak, I'm afraid...

Oh well, there's always Nahlak and Helheron to play if I want depth over graphics, so I guess I shouldn't complain.
 
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What gets on my nerves more is that the game seems even more combat oriented than its scifi-action-rpg pendant Mass Effect. Bioware really has to learn that a roleplaying game doesn't only consist of slaying things, but I guess that's a utopian expectation, given that AAA games have to be produced for as broad an audience as possible to not ruin the company.

Part of the problem is that computers aren't really well suited to the type of roleplaying you'll find in a pen and paper D&D game (For instance, a human DM can react to improvised dialog from the player, a computer needs canned dialog options), so CRPG's tend to get pushed to the combat-oriented side of things because that's the easiest to develop.

For my part, some of my favorite CRPG's are among the most ruthlessly plot-dry and combat heavy (Roguelikes, for example).
 
For my part, some of my favorite CRPG's are among the most ruthlessly plot-dry and combat heavy (Roguelikes, for example).

The funny thing is, I wouldn't call roguelikes like Nethack combat-oriented. The primary sign that a game is combat oriented is when you can only die by enemy hands, thus stating that combat decisions are the only really important decisions you're ever going to make in the game. In Nethack, you can die from pretty much anything, including falling down the stairs because your backpack's too heavily packed. EVERY single decision in the game counts, every decision can make or break your neck. True, the skills are mostly combat oriented, but the gameplay in and of itself isn't, really.
If I get killed by a pink unicorn with a party hat and a clown on a bycicle because I drank an unknown potion that made me halucinate, that's just something you'll never see in a game that cares only about its combat (only God knows what it really was that offed me that day. It was the most hilarious death I ever expierienced).

The procedural nature of most roguelikes, combined with the complexity they usually bring with them, also makes for very great emergent gameplay (that's not procedural storytelling, it's when situations happen to fall together at random to produce an atmosphere, or even a story, of their own).

By the way, sorry I didn't send you the exe yet. I'm expieriencing severe system troubles at the moment, combined with a truckload of work. I'll send it as son as my system runs stable enough to justify re-installing visual studio. The current .exe seems to have a severe bug, I'll have to rebuild it...
 
So Paint.NET used up all of my RAM and nearly crashed my system just trying to load an image I downloaded from Wikipedia. :facepalm:

http://en.wikipedia.org/wiki/File:Messier_81_HST.jpg

22 620 x 15 200 pixels. Lordy!!

I tried the same on my work laptop. Paint.NET used all 4GB of my RAM as well, and then froze. My laptop was almost completely unresponsive for 5 minutes even after the program closed.

Back to Dragon Age - I will probably give it more attention down the road, but I'm just too busy trying to finish up the Cortez and also playing Uncharted, which I picked up the same day as DAO, along with Rainbow Six Vegas 2. Playing time is very limited, same as dev time, so it's frustrating to play and then not be able to pick it up again for some time and forget where I was in the game & what I was doing. Which is why I want to spend it playing something that has a lot of action mixed into the story. If I only have an hour on a particular day to play, I don't want to spend 30-40 minutes of that hour watching dialogue. I could skip it, but half if not most of the reason I play single-player games is to follow the story, especially in RPGs.

Uncharted does a good job of balancing the action with the story/dialogue.
 
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