Humor Random Comments Thread

Ace Combat fans: even though I don't have AC5 yet, I've heard about the ADF-01 Falken and its Tactical Laser System.

So what if they made a version with a second TLS and more missiles, and called it the "Falken Heavy"? (imagine a futuristic version of the WWII [ame="http://en.wikipedia.org/wiki/Heavy_fighter"]heavy fighter[/ame])

Also, in Shattered Skies (8th mission in AC04), the Ariane 5 look-a-like takes 20 seconds from launch to reach 40,000 ft (12,192 m) and become "immune to enemy action". But according to Orbiter, it takes about 57 seconds for the Ariane 5 to reach that height.
 
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In HAWX 2, you had to fly CAS over KSC for an impending shuttle launch. I was twitching the entire time.
 
Ace Combat fans: even though I don't have AC5 yet, I've heard about the ADF-01 Falken and its Tactical Laser System.

So what if they made a version with a second TLS and more missiles, and called it the "Falken Heavy"? (imagine a futuristic version of the WWII heavy fighter)

Also, in Shattered Skies (8th mission in AC04), the Ariane 5 look-a-like takes 20 seconds from launch to reach 40,000 ft (12,192 m) and become "immune to enemy action". But according to Orbiter, it takes about 57 seconds for the Ariane 5 to reach that height.
Ace Combat 5 has the most satisfying campaign length with 27+ missions, but the plot is often considered to be the worst of the three legacy (PS2) games, although not terrible. The next entry to the series, Ace Combat Infinity, is a free-to-play download on PlayStation Network that will be released later this year. Hopefully the free-to-play aspect will not hurt playability and Namco learned from Assault Horizon's mistakes. Infinity recycles many aspects from previous games, including some of Project Aces' many fictional jets. The story appears similar to Ace Combat 4 but takes place in the real world.

The FALKEN is already overpowered and adding another TLS and even more missiles is unnecessary. Ace Combat shouldn't feel like a shoot 'em up arcade game.

The rocket's speed in Ace Combat 4's Shattered Skies mission is not bothersome. It helps with the pacing of the mission. The series is not a hardcore simulation and details don't have to be perfect, but the Ariane 5 copy does not appear to pitch over.

 
The next entry to the series, Ace Combat Infinity, is a free-to-play download on PlayStation Network that will be released later this year. Hopefully the free-to-play aspect will not hurt playability and Namco learned from Assault Horizon's mistakes. Infinity recycles many aspects from previous games, including some of Project Aces' many fictional jets. The story appears similar to Ace Combat 4 but takes place in the real world.

I already mentioned Infinity earlier in the thread, just to let you know.

The FALKEN is already overpowered and adding another TLS and even more missiles is unnecessary.

If you didn't get what I was trying to do, look at the name again: "Falken Heavy"

Ace Combat shouldn't feel like a shoot 'em up arcade game.

What I love about Ace Combat is that the hybrid arcade/sim gameplay is not too arcadey (unlike Afterburner) but isn't like a flight sim with complicated controls.
 
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http://www.bbc.co.uk/news/science-environment-24026153

voyager_1.png

xkcd.com
 
Although I gather that with this latest announcement NASA is saying "Voyager 1 has really-truly-honestly left the solar system, we mean it this time".

Yeah, but it also seems like they're just picking one of the many arbitrary points to call the end for the sake of putting this thing to rest, while it may still have more scientific milestones ahead of it.
I.e. "End of the solar system" is wherever you say it is, so let's just call it here and continue to focus on milestones that can actually be defined.
Leaving the solar system has value to the human spirit, while encountering bow shock for example has value and meaning in science.
 
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Yeah, but it also seems like they're just picking one of the many arbitrary points to call the end for the sake of putting this thing to rest, while it may still have more scientific milestones ahead of it.
I.e. "End of the solar system" is wherever you say it is, so let's just call it here and continue to focus on milestones that can actually be defined.
Leaving the solar system has value to the human spirit, while encountering bow shock for example has value and meaning in science.

I would have called it (if I had my way) at the far side of Pluto's SOI at its apoapsis. However, that being said, I kinda like how they keep everyone up to date on the first manmade 'thing' to leave the solar system.
 
I would have called it (if I had my way) at the far side of Pluto's SOI at its apoapsis. However, that being said, I kinda like how they keep everyone up to date on the first manmade 'thing' to leave the solar system.

Sedna's aphelion (it's funny because you can't really spot the sun from that place) is at over 900 AU, still in this solar system.
If it exists the Ooort cloud is believed to be at 50,000 AU, still in the solar system.

Voyager 1 is something like 125 AUs from the sun.


If you ask me a solar system ends where another gravity source like another solar system or the center of the Milky Way has greater effect on an object than the main star.
 
Find a pot of gold, get rich and become a supervillain building rockets to destroy all TV satellites and blackmail the whole TV-addicted world to declare the First Galactic Empire with you as the Emperor. (most exciting route)

Disclaimer: Actual criminals trying this are in no way affilliated with me nor got their idea from this post.
 
Find a pot of gold, get rich and become a supervillain building rockets to destroy all TV satellites and blackmail the whole TV-addicted world to declare the First Galactic Empire with you as the Emperor. (most exciting route)

Disclaimer: Actual criminals trying this are in no way affilliated with me nor got their idea from this post.

:hail: Pipcardius the first!!!

What would you do as world leader Pipcard?
 
I dunno, declare Miku's birthday (August 31) a global holiday, perhaps.

What I'm seriously asking is, what kind of career path should I take to become an engineer in the space industry (because I'm worried about the "need experience to get a job"/"need a job to get experience" catch-22).
 
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First of all you have to be little more specific. Aerospace Engineer is rather vauge term.

Possible specialisations (from top of my head):

- aerodynamics specialist
- alloy / material specialist
- engine specialist / designer
- craft electric power system speciallist
- craft hydraulic power system speciallist
- digital flight control system coder / designer / operator
- enviromental control system designer / operator
- robotics / telepresence speciallist
- communication system specialist

And many many more... different specialisations require different courses so pick your favourite. for start you need highschool/college with lot of math, physics and chemistry.
 
You can also get a rewarding career as an Airframe and Powerplant Mechanic. After all, EVERY assembly tech at Aerojet Rocketdyne is an A&P. That's the route I'm going for right now. Plenty of job security, and the possibility of doing some REALLY cool stuff.
 
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