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I had to look up the Gilderoy reference, not been to cinema for about 20 years!
So, Tom Hiddleston either.

I'm not a big Branagh fan, he was all over the place with his then wife and I thought he'd turn into another Olivier.

Peter Ustinov tells a nice tale of him rehearsing for Spartacus!
About eight minutes in, though its all worth watching.
 
my random thought today: the further we see in space, the more we go back in time...
 
Random thought of the day: There are people in the world, who don't know how a floorgasm feels like.
 
my random thought today: the further we see in space, the more we go back in time...

Kinda-sorta.

The light we see doesn't experience any time in getting to us, so in some sense we see it in the same instant that it was emitted. But at the same time, if someone flashes light signal at you, and you respond as soon as you receive it, the sender receives your response a non-zero time after he sent it, so in another sense light takes time to go places.
 
Kinda-sorta.

The light we see doesn't experience any time in getting to us, so in some sense we see it in the same instant that it was emitted. But at the same time, if someone flashes light signal at you, and you respond as soon as you receive it, the sender receives your response a non-zero time after he sent it, so in another sense light takes time to go places.

By that logic, because distances contract in the direction of travel, at the speed of light, from light's perspective, the universe seems a flat plane. And the movement of light is perpendicular to it.
 
Hell, I don't even know what that is. Unless it's the obvious. In which case it's not super comfortable.


I am absolutely sure, you know the feeling. Its all about the wife of the drummer of Sabaton.
 
With that bit of extra information on my hand, I have risked eternal damnation and fumbled together a google query, and... Oh! Ohhhh, *that* Floor! Okay, yes, I'm down with that.

---------- Post added 11-29-19 at 02:53 PM ---------- Previous post was 11-28-19 at 08:02 PM ----------

Misadventures in procedural plot generation, part 3:

After solving several issues, I could finally attempt to run my prototype on a small testworld for a longer timespan to see how things would develop. There's still several issues with that, but one of them was rather unexpected and crashed the whole thing after a couple of years.

The reason was because some plot points required people that had at least a certain wealth. The whole set of test data is set up so that persons like that are around, so no problem, right?
Well, wrong. Too many plots were generated that had a detrimental effect, and as a result, everybody ended up dirt poor after a decade or so... :lol:
 
Now this is the story all about how
My life got flipped, turned upside down
And I'd like to take a minute just sit right there
I'll tell you how I became the ...

...expert on Systems Engineering in my workplace? :blink:

This is getting more and more surreal.
 
I think I tried this once, with much the same result...


Simpsons explanation is better!
[ame="https://www.youtube.com/watch?v=-dhHrg-KbJ0"]e to the pi i for dummies - YouTube[/ame]
 
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Just in case we forget it was only 40 years ago...


 
I'm just getting the "Ok Boomer" reference now on another thread. Didn't realise it was a trope? or meme? or all the other references it has.


I think I get it now.

Gentle riposte:
3:20 in, bad language.

 
Misadventures in procedural plot generation, part 4:

Somebody wrote an article about how he wrote the article. Not just any article. *The* article he was writing at the time. :facepalm:
Was doing proper research and even an interview about it too. At least he didn't have the interview with himself, but that's more luck than anything else.

Needs a lot more checking for edge cases, it seems.
 
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So...
What are you working on?

Well, a procedural story/history generator, though admittedly that doesn't say much. I had accumulated a lot of concepts in my head how I thought it might work in a way that can produce much more interesting results much more closely connected to the world it is running in than just fixed templates with randomly generated objects and two or three branching options (the usual implementation of this kind of thing), but doesn't require a comprehensive background simulation (aka dwarf fortress), in order to enable reasonable random access times within a loosely constrained system, or potentially even in an unconstrained one.
Now I'm seeing if I can get those concepts to work, with the hope that it turns out robust enough to put a game on top of it and maybe keep myself in business beyond 50... It's not the soundest kind of career planning, admittedly, but definitely the most fun.
Plus, going on past experiences, I actually do have a game concept ready that I *think* should work nicely on top of such a system, but first I have to prove to myself that the system can actually work. I have a text-only MVP on the roadmap some 3 years down the line, though I have no idea yet if that'll work out.
 
My living room amp took its last breadth, so now I'm looking for a replacement on something like craigslist, but switzerland.

There are people selling standalone amps, but all the information they give is useless, like "volume knob turns with remote control" or "power cord is 2 meters long". How many Ohms, dammit? How can I buy an amp without speakers if I don't know how many Ohms it has? It's like selling tires without specifying the diameter! :rolleyes:
 
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