Question for MCWgogs

Interceptor

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Hey MCWgogs I have a question for you in your addon Brighton tiles 2 pic. How did you get the two bases in your pic to work together. I have been trying to get them to appear together but had no such luck. Wondering if you have a workable file for this, that you could send me. If you do can you also include your Brighton tiles 2 already setup with it thanks and have a Happy holiday heres the pic I am talking about. Addons include Kulchs Luna city 4 Brighton beach enhancement and your Brighton tiles 2
 

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  • Brightontiles2.jpg
    Brightontiles2.jpg
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Yes i'll post it.
Please backup your failed attempt and examine this to see what you did wrong.

Note that I've moved the main base to be in the center of the hires tiles

Here you go:

Code:
[SIZE=2]BASE-V2.0
Name = Brighton Beach
Location = -33.406 41.092
Size = 5000

BEGIN_NAVBEACON
VOR LBB -33.4375 +41.125 116.30 500
END_NAVBEACON

; === List of visuals ===
BEGIN_OBJECTLIST
TRAIN2
    END1 -10 0 -75
    END2 -10 0 -10000
    HEIGHT 12
    MAXSPEED 50
    SLOWZONE 200
    TEX Hangrail 100
END
LPAD1
    POS 200 0 0
    ROT 90
    TEX Lpad01
      NAV 132.20
END
LPAD1
    POS 100 0 -173.21
    ROT 30
    TEX Lpad01
      NAV 132.30
END
LPAD1
    POS -100 0 -173.21
    ROT 330
    TEX Lpad01
      NAV 132.40
END
LPAD1
    POS -200 0 0
    ROT 270
    TEX Lpad01
      NAV 132.50
END
LPAD1
    POS -100 0 173.21
    ROT 210
    TEX Lpad01
      NAV 132.60
END
LPAD1
    POS 100 0 173.21
    ROT 150
    TEX Lpad01
      NAV 132.70
END
TANK
    POS 0 0 0
    SCALE 25 100 25
    TEX1 Fcd17 8 5
    TEX2 Roof01 4 4
END
BLOCK
    POS 0 100 5
    SCALE 20 5 20
    TEX1 Fcd18 1 0.5
    TEX2 Fcd18 1 0.5
    TEX3 Roof01 1 1
END
BLOCK
    POS 20 0 -40
    SCALE 40 20 80
    TEX1 Fcd19 2 1
    TEX2 Fcd19 4 1
    TEX3 Roof01 2 4
END
BLOCK
    POS 0 0 0
    SCALE 300 3.5 5
    ROT 0
    TEX1 Fcd15 60 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS 0 0 0
    SCALE 300 3.5 5
    ROT 60
    TEX1 Fcd15 60 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS 0 0 0
    SCALE 300 3.5 5
    ROT -60
    TEX1 Fcd15 60 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS -75 0 130
    SCALE 10 3.5 10
    ROT -60
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END
BLOCK
    POS 75 0 -130
    SCALE 10 3.5 10
    ROT 120
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END
;--Pair2--
BLOCK
    POS 75 0 130
    SCALE 10 3.5 10
    ROT 60
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END
BLOCK
    POS -75 0 -130
    SCALE 10 3.5 10
    ROT -120
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END
;--Pair3--
BLOCK
    POS 150 0 0
    SCALE 10 3.5 10
    ROT 0
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END
BLOCK
    POS -150 0 0
    SCALE 10 3.5 10
    ROT 180
    TEX1 Fcd15 3 1
    TEX2 Fcd20 1 1
    TEX3 Roof01 1 1
END

;--Secondary corridors--
BLOCK
    POS 108 0 63
    SCALE 125 3.5 5
    ROT 30
    TEX1 Fcd15 25 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS 108 0 -63
    SCALE 125 3.5 5
    ROT -30
    TEX1 Fcd15 25 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS -108 0 -63
    SCALE 125 3.5 5
    ROT 210
    TEX1 Fcd15 25 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END
BLOCK
    POS -108 0 63
    SCALE 125 3.5 5
    ROT -210
    TEX1 Fcd15 25 1
    TEX2 Fcd15 1 1
    TEX3 Roof01 30 1
END

;--Secondary tanks--
TANK
    POS 162 0 94
    SCALE 15 25 15
    TEX1 Fcd17 4 1
    TEX2 Roof01 4 4
END
TANK
    POS -162 0 -94
    SCALE 15 25 15
    TEX1 Fcd17 4 1
    TEX2 Roof01 4 4
END
TANK
    POS 162 0 -94
    SCALE 15 25 15
    TEX1 Fcd17 4 1
    TEX2 Roof01 4 4
END
TANK
    POS -162 0 94
    SCALE 15 25 15
    TEX1 Fcd17 4 1
    TEX2 Roof01 4 4
END
TANK
    POS 0 0 0
    SCALE 75 10 75
    TEX1 Fcd17 24 0.5
    TEX2 Roof01 12 12
END
MESH
    FILE LunaCity
    POS -10 0 -10530
    SCALE 1 1 1
    ROT 0
    OWNMATERIAL
    SHADOW
END
MESH
FILE commtower
OWNMATERIAL
POS 0 130.87 5
SHADOW
PRELOAD
END
BEACONARRAY
END1 0 153.5 4
END2 0 153.5 4
COUNT 2
COL 1 0 0
END
BEACONARRAY
END1 -10 0 -75
END2 -10 0 -10000
COUNT 50
COL 0 0.5 0
END
END_OBJECTLIST
BEACONARRAY
END1 -162 25.5 -94
END2 -162 25.5 -94
COUNT 2
COL 1 0 0
END
BEACONARRAY
END1 162 25.5 94
END2 162 25.5 94
COUNT 2
COL 1 0 0
END
BEACONARRAY
END1 162 25.5 -94
END2 162 25.5 -94
COUNT 2
COL 1 0 0
END
BEACONARRAY
END1 -162 25.5 94
END2 -162 25.5 94
COUNT 2
COL 1 0 0
END 
END_OBJECTLIST

BEGIN_SURFTILELIST
0 -48  58 3
0 -49  58 3
3 -380  467 3
3 -381  467 3
END_SURFTILELIST[/SIZE]
 
Thanks MCWGoggs and have a wonderful Holiday


-----Post Added-----


Hey MCWgogs what addons did you use, for this. The ones I am using don't seem to work right I am using JSGME, could that be the problem? Can you tell me in steps what to do to get all of these working together. I am a newbe when it comes to this. but most stuff I figured out myself. Thanks again
 
I tryed that before and it did not work. Do I just add all the texture mesh and config files to one folder. In other words take all the folders from each of the three addons and combine them into one giant addon and replace the one Brighton.cfg thanks
 
Yes if you keep the folder structure intact, and edit the Brighton beach config file in the config/moon/base folder and replace all there is with what i posted earlyer, it should work. If it doesn't, i don't know what's wrong.
 
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