Works nicely. Anything you might have forgotten to check in? Or any special compiler settings?DaveS: I've attached the MG_Atlantis DLL I'm using ,which is working for me. Try it on your computer and see if it works.
Hmmm, works nicely in GMAX. Not sure why it won't work in Orbiter.
I managed to get it working in the clean install. But no joy on the switches.Make sure the new C3.dds is in your texture/SSU directory. It was put in the textures2/Atlantis one by mistake.
Sorry for the confusion, that was for SiameseCat. Is the A6 and A7 panel switches supposed to be untextured?It's not my code, I can't code.
OK. How about attaching it here and I'll get it uploaded.No, you probably don't have the new A6A7.dds in the Textures/SSU folder.
Well, didn't work. Only got a buch of Updating Panel A8 messages in the log, never in the sim.I've added some debugging code. When you click on a switch you should see 'Updating PanelA8' displayed. This will also be written to the log.
Hmm this is what I get from clicking around on it:Try clicking on the RMS POWER switch now. In the log, you should see 'Updating PanelA8', followed by 'SWITCH16: ' and 2 numbers, indicating the position of the switch and switch cover. The second number should be 0 if the cover is raised.
See it both in the sim(briefly) and a bunch of times in the log. But no action on the visuals.Try it now. Instead of 'Updating Panel A8', you should see 'Switch positions updated'.
This is what I get:Try it now and post the log messages you get.
Now this is what I get:Try the latest update and post the log. This is a really weird bug; the SetAnimation function seems to be getting called with the correct parameters, but the animation is not being updated.