- Joined
- Mar 15, 2008
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Congrats! 
Absolutely!Congrats!![]()
Does Orbiter currently not live up to this requirement?Keep in mind, Orbiter must work in DX9 or OpenGL before this will work right. DX7 won't cut it in this config.
Does Orbiter currently not live up to this requirement?
The columnated lense would be nice, but I'm not sure how much extra cost and expertise is required in setting this type of thing up... I tried to look up information about this technology, but found very little to go on.
Yeah... I don't want a bunch of contractors involved. I plan to do all this pretty much internally.You can always find contractors to do project at some ungodly cost. That makes it inaccessable to the hobbiest though.![]()
Brad, are you sure this application would fall under the 'non-commercial' part of the license? Don't know what you negotiated, but usually thats limited to academic and private use. Not-for-profits are still commercial entities, so this might be a gray area. . .Sol7. Commercial liscense around $4k, non-commercial simpit liscense $430. Get the non-commercial simpit liscense.
Brad, are you sure this application would fall under the 'non-commercial' part of the license? Don't know what you negotiated, but usually thats limited to academic and private use. Not-for-profits are still commercial entities, so this might be a gray area. . .


I'm going to talk to the board members tomorrow and forming an official advisory committee.
If available, I would like for Brad, yagni01, Quick_Nick and anyone else who has an interest in the shuttle or other simulation builds to become members... It would pretty much be what is going on here, only more official.
I'll talk to them tomorrow, and see if I can't get the committee formed pretty fast.
Let me know if your available to join,
Landon![]()

I was doing a little more exploring in Orbiter... I have a new question. Is it possible to completely disable the on screen MFD's by some means other than the "Power" feature, and still have them usable? For instance, how can we make then disappear from the main screen, which will be what is projected, and instead show them on the MFD screens built into the cockpit?
Also, is it possible to get rid of the HUD and other text, etc on the main screen? obviously, this would not look very realistic if it was projected onto the "sky" outside...
Thanks,![]()
I was doing a little more exploring in Orbiter... I have a new question. Is it possible to completely disable the on screen MFD's by some means other than the "Power" feature, and still have them usable? For instance, how can we make then disappear from the main screen, which will be what is projected, and instead show them on the MFD screens built into the cockpit?