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The thing turned out to be too monumental, not something i can do on a bunch of weekends and with a low attention to details.Thank you for developing Orbiter Shipyard. Its disappointing to hear the project does't have a future
I'm much better at making simple, straightforward add-ons, like [ame="http://orbithangar.com/searchid.php?ID=5669"]Autotime[/ame] , [ame="http://orbithangar.com/searchid.php?ID=4864"]Videnie orbit drawing 1.0[/ame] , [ame="http://orbithangar.com/searchid.php?ID=2297"]WarpDrive MFD Mk2[/ame] or [ame="http://www.orbithangar.com/searchid.php?ID=2855"]Tetris MFD v1.1[/ame]
A new project is always an option - for example, putting together the orbiter shipyard's core and the station maker's interface we can easily get a Kerbal Space Program-like vessel maker.
Maybe even drop the shipyard part, and go for a simple visual Velcro Rockets scenario generator.
Not going to happen.and I was wondering if you would consider making it open source.
First, it is made in my personal flavour of pascal language, which once have been described as being like "reading word documents in notepad".
As such, a probability of it being worked on by anyone else is extremely unlikely.
Second, i don't have a full set of sources by now - it was put together from a varied set of pieces, each of which evolve on it's own. I'll have to get the things up-to-date and rewrite it all to work with the current stuff.
The DLL generator ended up as SC3->DLL converter, the GUI turned into a generic GUI lib, the graphics is the OGLA engine biased to Spaceway by now, and the shipyard itself got stuck in 2009, totally out of sync.
---------- Post added at 12:39 ---------- Previous post was at 12:38 ----------
Any details, or is it secret?There's another project in development right now which has a much wider functionality and than (with due respect) Orbiter Shipyard. We're quite close to a release version, maybe few weeks or so.
Can't find anything for "Orbiter Scenario Editor" on OF.