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Orbiter Screenshot Thread

An evening SpaceX Falcon Heavy launch.

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Makes me almost want to organise another Live Captive Carry mission on OMP.
 
I was using a scenario involving my lunar mining complex and fps goes down quite a bit so remade it using low poly count and the result is better and the base file is half the size.
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Jovian orbit insertion.




All these worlds are yours except Europa. Attempt no landing there...

 


Decided to construct a station in LEO for use as a base of orbital operations for some of the other missions I fly. It's pretty amazing that we've compiled such a great pool of addons that it's possible to build a station in just about any form one could imagine.

In this station: Neesys core module, Cassiopee, Eranda, Pulsar, Piper's Habitat Module Core, Piper's Exercise/Recreation Module, Comet storage module, Solaris solar array and, of course, Well's PMA. An XR-2 and a crewed Dragon are docked at opposite ends.
 
Flying near an exotic sea.:)
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P.s. Are gray-scale maps supported in the beta yet or is there a way to convert to the correct format?
 
Some screenshots of the mission with the TG-Habitat module. And some screenshots of the Delta Glider EX and the Energia rocket.
MediaFire reduces the size of the images, so I attach the entire folder of the images in original resolution.
https://www.mediafire.com/folder/aztbdd41rrsf8/TG-Habitat
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Experiments at Jupiter with bump mapping and specular mapping:



---------- Post added at 03:35 PM ---------- Previous post was at 03:17 PM ----------

I'm not sure about configuring these textures. I have tried with three identical textures for every material (actually, only for the thermal insulations): xxx.dds; xxx_bump.dds; xxx_refl.dds. The result is shown in the screenshot above, that seems pretty good.

Where i can find a tutorial about correct configuration of these D3D9 features?
 
In the D3D9Client documentation (Doc\D3D9Client.pdf).

Already checked, but some things would be more immediate to understand with some practical example... I haven't much familiarity with these advanced settings... :embarrassed:

For example: what configuration was utilized for the reflective surface on the Centaur G-Prime for SSU? _Bump and _refl? And I can view the respective textures for reference?

Comparing the above screenshot with this:

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appears that the result is pretty much the same (look at the golden surfaces).
 
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Already checked, but some things would be more immediate to understand with some practical example... I haven't much familiarity with these advanced settings... :embarrassed:

For example: what configuration was utilized for the reflective surface on the Centaur G-Prime for SSU? _Bump and _refl? And I can view the respective textures for reference?
No, normal maps (saved in R8G8B8 format for best quality). Reflection maps was in DXT1 while the specular map is DXT5.

You can grab the Centaur textures here: https://sourceforge.net/p/shuttleultra/code/HEAD/tree/branches/ShuttleCentaur/Textures/SSU/Centaur/
 
Just a little question K_Jameson, but when will you release the FOI probes? (I think you're going to release them all at the same time) Cause I really wanna fly those right now...
 
Just a little question K_Jameson, but when will you release the FOI probes? (I think you're going to release them all at the same time) Cause I really wanna fly those right now...

The problem, regarding Galileo II, is the complex flight plan. If reaching Jupiter is not a great problem (direct hohmann, thanks to the powerful Jarvis M launcher), a Galileian tour with several gravity assists for setting a course that bring you at the rendez-vous with Europa at the right time, with the right trajectory and at the right relative velocity for releasing the mini-lander with some possibility of a good landing is a really complex task, and only matter for really skilled and experienced Orbinauts. Although the job is surely feasible within the Delta-V budget of the spacecraft (and was tested long time ago by Fausto, our "master of celestial mechanics"), was never compiled a detailed schedule of the flybys necessary to accomplish the task; the available scenarios and the documentation don't cover all the course to Europa. I don't want to release an addon that can be felt as "incomplete"... some feedback on this by the readers would be welcome.

The other probes currently in development has much simpler flght plans (altough Shakespeare is expected to do several flybys with the Uranian moons); it's matter of time for the completion of the respective packages. Currently, I have no access to the my titular PC, and on my crap laptop I have some difficulties, so don't expect to see any of them on Orbit Hangar in the next days or weeks.

Sorry for the OT!
 
so don't expect to see any of them on Orbit Hangar in the next days or weeks.
Well, that sucks. But, I can see the problems with the Galileo II (You just described that) and Shakespeare, what about Efesto? I think it's already been completed (It was on FOI Livestreams, after all), so do you not have it on your laptop or something?
 
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