An evening SpaceX Falcon Heavy launch.
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Beautiful... I just can't wait until that is released!

In the D3D9Client documentation (Doc\D3D9Client.pdf).Where i can find a tutorial about correct configuration of these D3D9 features?
In the D3D9Client documentation (Doc\D3D9Client.pdf).
No, normal maps (saved in R8G8B8 format for best quality). Reflection maps was in DXT1 while the specular map is DXT5.Already checked, but some things would be more immediate to understand with some practical example... I haven't much familiarity with these advanced settings... :embarrassed:
For example: what configuration was utilized for the reflective surface on the Centaur G-Prime for SSU? _Bump and _refl? And I can view the respective textures for reference?