Orbiter Screenshot Thread

Actually I was thinking 'The Constellation Urion!'

"Here it comes!"

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In a strange way this looks Christmas themed. Have a merry Christmas everyone!
 
I don't think the dumping of bodily wastes into space should be associated with Christmas...
 
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Merry Christmas! Can you do that in AMSO?

I don't think so. I was flying the mission with Project Apollo - NASSP 7.0 Beta, most systems are simulated in that one.

I don't think the dumping of bodily wastes into space should be associated with Christmas...

You are right. Maybe I am just desperate for a Christmas with snowfall, we didn't have one in 3 years :lol:
 
Dantassii's Humongous IMS Lunar Station @ mission 243

As promised, here are some screen captures of the Lunar Station after mission 243. It is still a long ways from completed, but at this point all the the HUGE LH2 and LOX-LH2 tanks have been brought up so I figured this would be a good point to post some more pictures of this beast.

I've posted the scenario file elsewhere on the site and I invite anyone who tries to fly the mission included in the file to post screen captures on that threat showing their FPS when viewing the station from the outside.

Notice I'm getting 10 FPS on my screen captures.

Dantassii
HUMONGOUS IMS shipbuilder
 

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Brighton Beach, latest orbiter beta 20th dec (rev 9) & dx9 sept :)

unfortunately if ships are below elevation they are blacked out until they rise above surface level, still has the tearing of Moon and Mars landscapes. Bases are working good now, as you can see the base is flush with the ground.

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Speaking of satellites, I found we don't have too much of them and had some anim8tor fun doing this one. I tried to go easy with the number of faces, as I'm not on my usual computer for holidays :

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Still looks pretty much like one of those heavy communications satellites I think. That one will be "OrbiComm".

Only have to find (not too large) textures for it, and to write a small .dll for the animations and thrusters/CMG. If I'm really bored I'll add suntracking for the solar panels.
 
MSS-1 is home again after a 2 weeks mission to upgrade the station with an SSRMS, UHF antenna and the first logistics.

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Final look in the payload bay

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Closing the doors

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Burning away!

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Crossing over the runway

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Time to turn

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Approaching...

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Welcome home!

Current configuration:

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MSS administrators officially gave the Go signal to continue assembling the Atlas V for the second expedition, as well as the Antares rocket that will carry Cygnus to the station.
 
OrbiComm has now a working propulsion and orientation system (unless you use a HLV, you'll need it for the GEO circularization burn and other inclination corrections, of course don't expect it to handle like a starfighter !). Also it now can deploy its main dishes properly :

EacPM23.jpg


Next big step is the solar arrays deployment. Right now dry mass is 3,200 kg, for a total of 6,500 kg.
 
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OrbiComm has now a working propulsion and orientation system (unless you use a HLV, you'll need it for the GEO circularization burn and other inclination corrections, of course don't expect it to handle like a starfighter !). Also it now can deploy its main dishes properly :

EacPM23.jpg


Next big step is the solar arrays deployment. Right now dry mass is 3,200 kg, for a total of 6,500 kg.

Aww man, my satellite can't even compare to this. :lol:

Nice model, Molson! :thumbup:
 
The bird has wings ! ;) They don't automatically track the Sun (for now), but can be oriented manually (so the anim is ready).

The panels don't unfold the most realistic way ever (panel by panel, while an "accordion" move would be better), but that's simpler that way ;)

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D3D9 client "debug tools" are a life saver when it comes to identify meshgroups (:hail: jarmonik).

Next I think I'll go for a basic CMG implementation, and try my luck at Sun-tracking. Oh and particle effects for the thrusters instead of the "plasma flame".

A "Hall-effect thrusters" version could be interesting, too, but would require a lot of patience as those things have an incredibly low thrust.
 
The bird has wings ! ;) They don't automatically track the Sun (for now), but can be oriented manually (so the anim is ready).

The panels don't unfold the most realistic way ever (panel by panel, while an "accordion" move would be better), but that's simpler that way ;)

z4KSNuW.jpg


D3D9 client "debug tools" are a life saver when it comes to identify meshgroups (:hail: jarmonik).

Next I think I'll go for a basic CMG implementation, and try my luck at Sun-tracking. Oh and particle effects for the thrusters instead of the "plasma flame".

A "Hall-effect thrusters" version could be interesting, too, but would require a lot of patience as those things have an incredibly low thrust.

That's quick development!
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Great work! :cheers:

Just did a quick Gemini flight, then reentered and decided to (literately) throw in a carrier and helicopter:

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