Orbiter Screenshot Thread

(for IronRain: the transportation version of the Shenzhou spacecraft don't have solar panels on the orbital module, since it is not intended for independent flight)

I know, it was just a quick edit of the mesh ;)

Nice work!
 
My next addon, HTV3 payload.
 

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Thanks, but this one was fairly simple
 
This is a new base in my Gliese 581 system. It's in the twilight zone on Gliese 581 g. (unconfirmed) There are two other bases with the same configuration on the day-side and then on the night-side.

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If you look carefully there is a hint of purple which is the plant/animal life that is bio-luminescent.
 
SCan testbed attached to ELC3.
 

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And the HTV palet.
 

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STS-n.

end_rtls_l1.jpg

Liftoff of the Space Shuttle Endeavour, returning to the International Space Station . . . and the Shuttle has cleared the tower!

end_rtls_l2.jpg

(Insert scads of people cheering here.)

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Uh oh. A major systems failure seconds prior to booster separation has forced a RTLS abort.

Here Endeavour is 'hanging ten' . . . performing a hand-stand in the thermosphere whilst bleeding off her original velocity vector.

end_rtls_3.jpg

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...and it worked! An OMS assist helps translate forward momentum back into the 'hand-stand' to get Endeavour back home.

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Medium-range cameras atop the Vehicle Assembly Building capture Endeavour on her way down . . .

end_rtls_7.jpg

. . . to a . . .

end_rtls_td.jpg

. . . slightly long touchdown point right at the Shuttle Landing Facility.

Ta-da! :tiphat:
 
I am posting one last screenshot of changes to the Gliese 581 system I'm updating. (probly gonna be the new add-on pic)

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I'm going to Dc this weekend.:)
 
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(used scenario editor)
2 ATVs and a Soyuz

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Inspired by:
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I really like this "mini-station" idea.
 
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Work in (very slow :uhh:) progress of NORAD object #37820:
 

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hope ypu liked it, new screenshots coming really soon,

greetigs:tiphat:, HAL9001

(note: I can't link 32 images in one post, so theres two - notice post above)
 
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Delta Glider Rendered in Blender Cycles

Not sure that this is the proper thread to post this to or not as I couldn't find an official 'artwork' thread, I figured here is the closest bet.

The standard DG mesh & Textures (Credit: Roger "Frying Tiger" Long) rendered with 2500 passes in Blender using the cycles render engine. The only material modifications done were to set the material type of the visor to glossy and the hud to transparent. There's one external light source, and three inside the cabin. two above the astronauts, one the pilot, the other by the passengers. There's also a small green plane near the cockpit panels to throw off a slight green "mfd" glow that's visible on the pilot's chest. Also, there's alot of neat detail in the reflections of the helmets.

dg1.png
 
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Not sure that this is the proper thread to post this to or not as I couldn't find an official 'artwork' thread, I figured here is the closest bet.

The standard DG mesh & Textures (Credit: Roger "Frying Tiger" Long) rendered with 2500 passes in Blender using the cycles render engine. The only material modifications done were to set the material type of the visor to glossy and the hud to transparent. There's one external light source, and three inside the cabin. two above the astronauts, one the pilot, the other by the passengers. There's also a small green plane near the cockpit panels to throw off a slight green "mfd" glow that's visible on the pilot's chest. Also, there's alot of neat detail in the reflections of the helmets.

dg1.png

This is AWESOME!:thumbup:

just one question (I know it's stupid) - how did you convert mesh to a blender compatible file?
 
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