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Orbiter Screenshot Thread

"Do no go gentle into that night ..."

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Ahhhh, the DeltaGlider in full contrast-rich beauty :thumbup:

... and the only thing I used GIMP for is to remove the info on the top. Everything else is out from D3D9 for Orbiter 2015 Beta. To which I :tiphat: because it is damn beautiful.
 
XR5 carbon plating,solar panel and habitat modules with own lox supply.A love or hate skin!.
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After a 2 day chase, Mirny docked to the MSS. This is the first and biggest of 2 expansions planned for the station. Mirny enables spacecraft with the Russian docking system to visit the station, and it expands the stations crew capacity from 4 to 7.

A Soyuz spacecraft is set to launch this Saturday, with a crew of 3.
The final planned expansion is set to launch about 4 weeks later.

The crew will first route the cables internally through the hatch. As soon as the second expansion module is docked, the crew will perform an EVA to route the cables externally to free-up the hatch again.
 
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After a succesfull launch last Saturday, MSS got 3 new residents:

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Maneuvering to the correct attitude

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Ignition

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Getting closer, very slowly

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Aligning with the new docking port

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Part 1 of alignment complete

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Part 2 of alignment complete, continue approach

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Hard dock!
 
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Boeing CST-100 (CEV-E) on Atlas V Velcro EELV.

Orion Mars and Phobos mission concept designs.

---------- Post added at 02:58 PM ---------- Previous post was at 02:57 PM ----------

After a succesfull launch last Saturday, MSS got 3 new residents:

I have a question... what exactly is MSS? Is that similar to ISS? :tiphat:

---------- Post added at 03:09 PM ---------- Previous post was at 02:58 PM ----------

After a succesfull launch last Saturday, MSS got 3 new residents:

I have a question... what exactly is MSS? Is that similar to ISS? :tiphat:
 
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On top of the world (Mt Everest)
 
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The JEM module was alittle busy today.
 

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I just discovered something (in the D3D9 client's mesh debugger): you can pan the camera so that it doesn't have be centered on the vessel (although it reverts when you close the debugger)

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