Orbiter port to Linux

Orbiter port for Linux

  • Yes

    Votes: 68 80.0%
  • No

    Votes: 15 17.6%
  • Other

    Votes: 2 2.4%

  • Total voters
    85
How about a port to Blackberry OS? Heh heh. Orbiter to go. Or if you are on AT&T, "More Delta-V to More Places."
 
I have stronger doubts of you operating a MS Windows operating system on your PC, or you even having a standard-compatible x86 PC.

It's not my fault if M.Soft cant operate its own operations regarding to its XP operation system which it does not operate properly and requires additional operations like S.Packs , not allowing me to operate my orbiter on my standard-compatible x86 PC which operates just fine regardless of the operating system running.

now i listen to "smooth operator" by Sade
 
Aha. And you don't think the problem could be better explained by a large gap between your view of your skills and the reality of your computer?
 
I have done lots of multi-platform programming, and I can say it's quite doable, but you have to realize in an early stage of the project you want to do it: otherwise, you probably have lots of code with non-portable dependencies. This could be the case for Orbiter, which could make it a nightmare to make it portable. For the rest, multi-platform developing is all about choosing the right (portable) dependencies (e.g. OpenGL instead of DirectX, and wxWidgets instead of MFC), and make yourself familiar with them. The list of remaining issues is usually very small, and they can be dealt with by testing on all platforms regularly, and making small adjustments to the code in case of problems.

As I understand, Artlav's OpenGL client already works on Linux natively. :thankyou: Artlav! For the core application: that's all up to Martin to decide. For now, I heard it works in Wine.

About plugins: does anyone know how the Firefox people deal with this problem? I'm using Linux about 16 hours per day now, and I seem to be able to use every plugin I want to use. On closer inspection, these plugins turn out to install .so files on my system (the Linux equivalent of .dll files). Does Firefox have some kind of platform-independent SDK? Do they have some sort of automated way of compiling for every supported platform, or are all plugins open source, and are the binaries community contributions? I can't imagine that all plugin makers have access to all target platforms.
 
Well I really like how people become offended when talking about Linux porting :P

Well I use Linux for everything. And some games ( running X-Plane, UT2k4, Stalker, NWN, Vendetta, Doom3 and other Linux only games. Where UT2k4 and Doom3 runs with 20% higher FPS than in Windows ( Vista that is ;) ) )

But there is still lots of games that is not playable in Linux hence that I still have Windows ( Vista sucks :P ) for playing some games. Other than that I am only In Linux.

I woted yes. But really dont belive that there ever will be a Linux port of it.
And like some wrote. There is more important development of Orbiter than a Linux port.

My first post so dont kill me :P

Anariaq
 
Try Win7. You may be pleasantly surprised by what you find.

Hey yes I have heard alot of great things about Win7 and looking forward to get it ( they closed the beta right? ) for me its start to sound like the transition between winME to winXP hope is true ;) ( though still got hopes that more game developers start to look at Linux )

Anariaq
 
Hey yes I have heard alot of great things about Win7 and looking forward to get it ( they closed the beta right? ) for me its start to sound like the transition between winME to winXP hope is true ;) ( though still got hopes that more game developers start to look at Linux )

Anariaq
The beta is over, but the RC (release candidate) is open for public downloads.
 
/raises hand

i use windows maybe 0.5% of the time. i don't want to have to switch to my less capable machine and reboot it into windows to play orbiter.

Heck, I already dual-boot between Win 7 and Xp 64. I use Win 7 for production items(work, word, VMWare, 3d modeling etc) and I use a very very stripped down version of xp 64 for games(17 processes, ~90 mb ram on boot). That way I keep it all seperate and less bloat taking up cycles that could be running my games.

Point being, if I dual boot and it's not that hard then why can't you? I could easily have Ubuntu instead of Win 7 but I like 7 tons better(plus its nice to run things without having to pipe it through wine and "hope" it works.) .
 
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