Question Orbiter mods never work

Meyerm

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I have tried and failed multiple times in attempting to install seemingly very basic and simple addons. I've installed every addon that it requests also be installed for it to run, but still nothing. They usually don't say how to install as it seems to be assumed everyone knows that already, and those that do say how have misleading directions. Any help? Is there a universal way to install these mods?
 
Can you provide us a specific case that isn't working? What version of Orbiter? What mod?
 
You joined Dec. 2009, and have not been able to use any mods ?
 
[ame="http://www.orbithangar.com/searchid.php?ID=3333"]Bottle Ship[/ame]

http://www.orbithangar.com/search_quick.php?text=ceres&submit.x=0&submit.y=0

[ame="http://www.orbithangar.com/searchid.php?ID=1878"]Project Mercury 5.0[/ame]

[ame="http://www.orbithangar.com/searchid.php?ID=3749"]Deathstar(with lights and hangar-bay)[/ame]

There's a few examples. I have the 2010 version of Orbiter. I manually install by moving the files from the zip folders to the corresponding folders in Orbiter, as the instructions say.
 
Ok, now can you define for us what "doesn't work" means? Do they crash when you try to load a scenario with them? Do they not crash, but don't show up? Are they uncontrollable? Etc.
 
Ok, now can you define for us what "doesn't work" means? Do they crash when you try to load a scenario with them? Do they not crash, but don't show up? Are they uncontrollable? Etc.

It begins to load the scenario, then quits due to a "critical error." The log leaves no clues. It's as though I manually quit according to the log.
 
But can you post the log file?

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1274 x 996 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Joystick throttle: Z-AXIS
Joystick throttle control detected
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module DeltaGlider.dll ....... [Build 100830, API 100830]
Module ShuttleA.dll .......... [Build 100830, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** Closing simulation session


There's one
 
Can you post your system specs (operating system, CPU, RAM, video card model, etc.)? According to the log your video card doesn't have T&L (Transform & Lighting) support, which will likely cause problems with Orbiter:

Code:
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1274 x 996 x 32
[COLOR="Red"]Graphics: Hardware T&L capability: No[/COLOR]
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1

Also, please verify that you are using the latest video driver for your card.
 
This is not a problem of mods but a bug of Orbiter 100830, which was fixed already in beta 100903. Graphics cards not supporting hardware T&L, like Intel for example, report maximum number of local light sources as -1, and that's causing a crash when local light sources are enabled and mods use local light sources.

Read the linked bug report for solution, to check if it helps.
 
This is not a problem of mods but a bug of Orbiter 100830, which was fixed already in beta 100903. Graphics cards not supporting hardware T&L, like Intel for example, report maximum number of local light sources as -1, and that's causing a crash when local light sources are enabled and mods use local light sources.

Read the linked bug report for solution, to check if it helps.

I did a further check and you are right. Activating local light sources crashes the game. I usually have it unchecked, but why would mods not work without it active?
 
Pardon for the late response, but after a lot of searching I can't seem to find the orbiter.cfg file so I can try to test if that solution stated in the link works. :/
 
The orbiter.cfg file should be located next to the orbiter.log file.

To ease searching for it, I recommend enabling showing file extensions in File Explorer's options, if you haven't done so.
 
I'm sorry, but I've ran several searches, search every file, and came up dry. It appears I don't have it.
 
The orbiter.cfg file is in the same folder where you installed Orbiter (the same folder where Orbiter.exe exists); e.g., C:\Orbiter.
 
Is there a separate download of the orbiter.cfg? I'm telling you, I don't have it.
 
Is there a separate download of the orbiter.cfg? I'm telling you, I don't have it.

Strange, that might actually caused your troubles. Try re-downloading the WHOLE Orbiter package and un-zip it again.
 
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