Don't you mess with the family!Software-style mafia: a network of capos kicking up changes to the boss.![]()
Don't you mess with the family!Software-style mafia: a network of capos kicking up changes to the boss.![]()
If somebody does Vulkan, we don't really need anything else. Vulkan is cross-platform and can talk to DirectX under the hood when built for windows.while a linux version would use either Vulkan
Oh? Did Apple balk in to the demand and decided to support Vulkan on their M1 machines?





Sorry for the late/dumb comment, but this means that there won't be SVN updates anymore, doesn't it?...
It is based on my last svn snapshot, which is probably a bit past r90 but certainly not earlier.
I have no immediate plans for releases, but whenever it feels that something worthwhile has been added and the code is in a stable condition I may push a release on github. Possibly more frequently than in the past.
...
Yes, that is correct. All source development has switched over to git.Sorry for the late/dumb comment, but this means that there won't be SVN updates anymore, doesn't it?
If only the 'old' Vespucci D could be made compatible again... sighYes, very likely yes. There is an option for mixed DLLs, but this seems to open many cans of worms more.
If only the 'old' Vespucci D could be made compatible again... sigh
Here is a thread dedicated to that topic.great does this mean we can finally get collision detection now?
I tried to run the nightly X64 build of Orbiter, but got error messages of missing vcruntime140.dll and ucrtbased.dll.
Installed the "Visual C++ Redistributable for Visual Studio 2019 (version 16.9)", but still got the same error messages.
Is a different version of the VC runtime library required?
Keep in mind that the posted nightly links point to the main branch. There is no D3D9Client in the main branch, it has its own branch named "d3d9client". AFAIK, the build infrastructure configuration that was checked in only builds the main branch, not other branches. But if you have a clone on github, you can easily edit that configuration to build the d3d9client branch, too.Hi there..
Attempting to run nightly X64 build too.
Not getting francisdrake's error messages, but am missing something.
What version of D3D9Client is used with this ?