Puts the Fun in Dysfunctional
I'd be right in assuming that porting to x64 will break all existing x86 DLL addons, right?
I'd think so, yes. Usually you can't load x86 DLLs into a x64 process. However, it might be possible to build a process separation bridge, but the performance would be questionable.
orbiter_ngfrom being a native Linux build? Grepping for
HINSTANCEreveals a lot of strings, is this at the "insurmountable" level or within the realm of (lots of hours) of possibility?
I'd guess that most would only need to be recompiled. So legacy add-ons whose developers are not active anymore and that are not open source would likely be lost for an orbiter x64 build (but many of them are already not working in O2016), but the rest should catch up pretty quickly.
I doubt it. The kerbal team seems more interested in just focusing on Kerbal. I messaged the KSP subreddit for permission to post about Orbiter being open source and they told me to basically to kick rocks.Thank you so much for making Orbiter!
The RSS/RO/RP-1 Team are partially working on making a open-source spaceflight simulator like KSP. Now that Orbiter is open-source, is it possible for them to use Orbiter for their project? Would be nice to have KSP/Orbiter joint work.
More or less… KSP is highly moddable (as much or even more then Orbiter sometimes), all the game's assets are provided openly - in a way not too different from Orbiter (the meshes uses a proprietary binary format thought).This may not be out of the question: what Krishnan is referring to, if I understand correctly, is the development of a new simulator by one of the more notorious KSP modding groups, without any direct KSP affiliation.
In principle this group could well use bits of orbiter, even taking the license into account. Whether doing so makes sense is more of a technical question for said group, no?
Legally, yes. The MIT license even allows you to use the code in commercial projects, as long as proper attribution is provided.The RSS/RO/RP-1 Team are partially working on making a open-source spaceflight simulator like KSP. Now that Orbiter is open-source, is it possible for them to use Orbiter for their project? Would be nice to have KSP/Orbiter joint work.
Open source does not mean that a project doesn't have release cycles. Every active open source project distributes release builds just as any other software in ongoing development. Orbiter being open source does not mean that everybody has to build it themselves.How is this going to affect addon compatibility? Martin, will your "ready to use" versions still be available for those who don't want to build their own?