The problem of having realistic Earth (and Moon) terrain can be solved by using the Google Earth browser plugin as a render engine :thumbup: You'd only need to output the spacecraft coordinates to it...
We HAVE pretty realistic earth terrain... I really don't see the point of taking it much further, you'll only see it in the last minutes of landing anyways. And, since we're majorly landing in equatorial regions at main sea level, there's not much terrain to look at anyways.
I guess we could ask for more detailed microtextures, but the main thing differentiating the current Orulex what the infinity engine is capable of (or professes to be) is lighting, on which Artlav is busily chipping away, and collision detection, which might get some more attention once all the "shiny stuff" is done.
I really think that the improvement of graphics is high enough on the priority list. Maybe things could be sped up, but it would take another programer with Artlavs capabilities. These guys are rare, and for all it's worth, I'm damn glad we have him.
The primary difference will not be the planets and land gen. The primary difference will be the fact that while orbiter has a single solar system to navigate around, Infinity will have a realistic size galaxy of some 2 to 3 hundred billion stars and star systems, every single one of which you will be able to visit. The man already HAS a working model of the procedurally generated galaxy.
I'm working on it, I'm working on it. I'm pretty sure I'll get it done before the year is over (actually, I have a pretty much working model too... it's just not as scientifically accurate as I'd like it yet, but I'm pretty sure that infinity isn't either. And I'm absolutely convinced that I'll get it finished and Orbiter compatible before infity is released). Until then, you can have a go with Artlavs Spaceways...