rko1963
Lt. Pirx
Hi Jedidia,
F4,select Camera, than most right Card, Preset selection,
clear all......
regards, rko1963
F4,select Camera, than most right Card, Preset selection,
clear all......
regards, rko1963
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>>> ERROR: While initialising solar system OGalaxySystems/!359.9h0.1g16.5h/!359.9h0.1g16.5hSystem:
>>> File not found: .\Config\OGalaxySystems/!359.9h0.1g16.5h/!359.9h0.1g16.5hSystem.cfg
>>> [Orbiter::CreateRenderWindow | .\Orbiter.cpp | 727]
---------------------------------------------------------------
>>> TERMINATING <<<

So a request, would it be possible to put this button in the standalone exe too. Just so the user has the option of starting off the texture export without starting Orbiter.
ok its done exporting......will report after the jump >>>>
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Finished initialising world
Module DeltaGlider.dll ....... [Build 111105, API 111105]
============================ ERROR: ===========================
Scenario parse error for vessel GL-NT: base 'Brighton Beach' not found on body 'Procyon'.
[Vessel::ParseScenarioLine2 | .\Vesselstatus.cpp | 174]
===============================================================
>>> TERMINATING <<<
So the systems were generated quite smoothly for the stars I went to, I havent noticed any textures missing as yet.
Ok so I just double clicked on Sirius and I guess it doesnt have planets, which is fine. So, I entered the star details screen after double clicking and I see no planets in the upper area of this screen, which is still good. Then I tried to click the >>> button and it crashed. So I think the program tries to goto the next planet even if there isnt any and maybe a null pointer access.
So I tried to jump to Procyon after generating the system from within the DG sitting on a pad at Brighton Beach(the default scenario). And it exported the textures fine and then I pressed Jmp on which I am back in the Launchpad with the !OGSwitch scenario at the top. But when I try to launch it I get :
The gas giants look good. Perhaps higher level textures for the moons though.
Suggestion, perhaps you can reduce the size of the cube(i.e. reduce the range) within which the stars are loaded, the closer to the galactic center the user clicks.
But when I visit this planet it seems to have bands across instead of a Neptune like texture. Maybe a Neptune like texture generation can be added to the procedural generator.
Which reminds me, how about some random terrain to match the textures.
but you can deactivate the surrounding cubes in the drop-out GUI of the star map