Project Orbiter Galaxy

I am 100% shure i was using GPU. I'll check my graphics card to be shure it's not acting up.
 
I checked my changelog, and am still perplexed. Never the less, I found something a bit... questionable in connection with the aplication of the fix, so let's do a little experiment: Throw the attached dll into your plugins folder, deactivate the fix in the config, and see if it works. If that's a no, put the fix back on and see if it works. If that's a no too, Set the value for the Fix to 2 in the config! If that doesn't work either, I have exploited pretty much all and any means at my disposal...
 

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Ok it will be a bit. It takes roughly 10 min with GPU on my CP. I'm also exporting a different system using CPU witch is almost done.

---------- Post added at 06:06 PM ---------- Previous post was at 05:19 PM ----------

It didn't work. It actually made a new problem for terrestial planets. It made them SEE THROU.
 
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Which setting?? For setting 1 nothing should have changed. For setting 0, not much either. Setting 2 is pretty unpredictable, I'm afraid...
 
Setting 1 & 0. I'll try setting 2 in little bit. We'll see what happens.;)
 
Ok this is very cool! I started using Orbiter in windowed mode so this works now and its awesome. Most of the textures turn out fine but every once and a while I get these on planets:

I love my graphics card! Its chugging out level 8 and 7 textures in less than 5 minutes!

I've already installed the new dll and have the black texture option on 2. I tried 0 and 1.
 

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  • 10.12.11 22-40-42 Gl 563.2A a.jpg
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Most of the textures turn out fine but every once and a while I get these on planets:

Pretty much same problem. Carefull with the test dll, it's not a patch, but a rather experimental tool to track down the exact conditions under which the problems occur. I assume you were getting these occasional black textures already with the current patch?

Can you make out any common properties in the planets that turn out black (like, same type, similiar atmosphere)?

please also post the contents of your shader.log (orbiter root directory).

Also, please try a system where you know that the bug occurs with simplified textures off and see if the same problem still persists (you might have to delete it from your cache.txt in order to re-export it, make sure the number in the first line shows the correct number of system names contained in the file when you're done!)
 
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Pretty much same problem. Carefull with the test dll, it's not a patch, but a rather experimental tool to track down the exact conditions under which the problems occur. I assume you were getting these occasional black textures already with the current patch?

Can you make out any common properties in the planets that turn out black (like, same type, similiar atmosphere)?

please also post the contents of your shader.log (orbiter root directory).

Also, please try a system where you know that the bug occurs with simplified textures off and see if the same problem still persists (you might have to delete it from your cache.txt in order to re-export it, make sure the number in the first line shows the correct number of system names contained in the file when you're done!)

I do have the patch installed.

I'm using Barnard's Star as the test subject.:stirpot:
Rock, terrestrial,and ice giant planets have black textures. Gas Dwarfs and Gas giants work fine.

My shaders log:
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^^^^^^^^^^
That doesn't look normal.:facepalm:
 
That's with setting 2 for texture fix, I assume?

As for the shader log, it's one of those cases where the graphics card happily fails without reporting anything...

I do have the patch installed.

You overwrote it if you installed the dll above. I can't guarantee for its full functionality, as it's a tool for finding the trouble, as mentioned.
 
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There is absolutely no difference between 0,1, and 2 in the settings. So I don't know what the problem is or have any idea on how to fix it. It must be with the texture generator or something.
 
There is absolutely no difference between 0,1, and 2 in the settings. So I don't know what the problem is or have any idea on how to fix it. It must be with the texture generator or something.

I'm a bit confused now... in a post before you wrote "occasional" black textures. Do you suddenly get more black textures than before?

At least we're getting a consistant failure-image now between Donatello and Apollo. Could the two of you please post your graphics card model? (sorry if you already posted it, I've been searching the thread but couldn't find it).

As it seems, the problem was diagnosed falsely in the first place, and atmosphere was never the trouble. Is there anyone that has occasional black textures for whom the fix actually fixed it?
 
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I'm a bit confused now... in a post before you wrote "occasional" black textures. Do you suddenly get more black textures than before?

At least we're getting a consistant failure-image now between Donatello and Apollo. Could the two of you please post your graphics card model? (sorry if you already posted it, I've been searching the thread but couldn't find it).

As it seems, the problem was diagnosed falsely in the first place, and atmosphere was never the trouble. Is there anyone that has occasional black textures for whom the fix actually fixed it?
It worked for me, but then again I haven't used Orbiter Galaxy since a patch or two ago...
 
but then again I haven't used Orbiter Galaxy since a patch or two ago...

Shouldn't matter, nothing textures related changed. What seems to be the case here is that there are two different problems that manifest themselfes similiarly. Th inital diagnosis was probably correct, but there are more than one causes leading to the same symptoms.

So the fix alevieated the problem for those cards where atmosphereless planets were the problem, while not doing anything for the others. Since the shader logs don't output a bloody thing, it'll be hell to fix, especially since it doesn't seem to be related to any special setting in this case...

Still, I would be thankfull if you could download the zip posted above and run it with texture fixes set to 0, 1 and 2, and report the results. Maybe I'm missing something somewhere... (Since your current version works fine, it might be a good idea to back up the dll, just in case).
 
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My graphics card is a NVIDIA GeForce 7300 LE.
I found something interesting in my shaders log.
Fragment info
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Code:
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
 
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Well, at least we finally get to see something. I hope Artlav can make sense of it...
 
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