I am 100% shure i was using GPU. I'll check my graphics card to be shure it's not acting up.
Most of the textures turn out fine but every once and a while I get these on planets:
Pretty much same problem. Carefull with the test dll, it's not a patch, but a rather experimental tool to track down the exact conditions under which the problems occur. I assume you were getting these occasional black textures already with the current patch?
Can you make out any common properties in the planets that turn out black (like, same type, similiar atmosphere)?
please also post the contents of your shader.log (orbiter root directory).
Also, please try a system where you know that the bug occurs with simplified textures off and see if the same problem still persists (you might have to delete it from your cache.txt in order to re-export it, make sure the number in the first line shows the correct number of system names contained in the file when you're done!)
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
prog[0]:
prog[1]:
I do have the patch installed.
There is absolutely no difference between 0,1, and 2 in the settings. So I don't know what the problem is or have any idea on how to fix it. It must be with the texture generator or something.
It worked for me, but then again I haven't used Orbiter Galaxy since a patch or two ago...I'm a bit confused now... in a post before you wrote "occasional" black textures. Do you suddenly get more black textures than before?
At least we're getting a consistant failure-image now between Donatello and Apollo. Could the two of you please post your graphics card model? (sorry if you already posted it, I've been searching the thread but couldn't find it).
As it seems, the problem was diagnosed falsely in the first place, and atmosphere was never the trouble. Is there anyone that has occasional black textures for whom the fix actually fixed it?
but then again I haven't used Orbiter Galaxy since a patch or two ago...
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(394) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(393) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(422) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(421) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(462) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(471) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(461) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
Nvidia Geforce 220 hereI have a Nvidia gt 220.