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LuaScript 2017-10-30 DLLs
Hi folks,
another small increment in providing full Vessel API in Lua (see 1st post for source and new methods)
And it seems that I completely missed the whole point of this development, providing just the sources
People interested in Lua might not have fun in compiling C++ code, so I've attached the compiled DLLs here.
Make a backup of your original files if you like, 'cause the ZIP will overwrite these 4 files:
- \LuaInline.dll
- \LuaInterpreter.dll
- \Modules\Plugin\LuaConsole.dll
- \Modules\Plugin\LuaMFD.dll
Strictly speaking only LuaInterpreter.dll is needed, but the others have some minor bugfixes and enhancements (DEL Key in console... yeah!) as well.
These are compiled and linked against Orbiter BETA (rev. 71), so don't expect them to work with 2016.
Have fun,
Kuddel
Hi folks,
another small increment in providing full Vessel API in Lua (see 1st post for source and new methods)
And it seems that I completely missed the whole point of this development, providing just the sources
People interested in Lua might not have fun in compiling C++ code, so I've attached the compiled DLLs here.
Make a backup of your original files if you like, 'cause the ZIP will overwrite these 4 files:
- \LuaInline.dll
- \LuaInterpreter.dll
- \Modules\Plugin\LuaConsole.dll
- \Modules\Plugin\LuaMFD.dll
Strictly speaking only LuaInterpreter.dll is needed, but the others have some minor bugfixes and enhancements (DEL Key in console... yeah!) as well.
These are compiled and linked against Orbiter BETA (rev. 71), so don't expect them to work with 2016.
Have fun,
Kuddel