Hello, all. This is, I've no doubt, a well-worn question, for which I apologise. I haven't found anyone addressing it specifically on these boards, but I'm sure I just haven't searched well enough..
I've been enjoying Orbiter for quite some time now, and the new UCGO add-ons, particularly the Arrow freighter, have given it a new lease. I'm just in the process of setting up a base on Europa, using the basic base-bits included in the UCGO pack. Thoroughly enjoying myself, although I know it's a terrible waste of time. I'm also baffling myself with various extra MFDs in the hope I will - one day - be able to put a DGIV down somewhere in the same hemisphere as the base I'm aiming for. :thumbup:
But...
Like many of you, I'm sure, I miss Frontier. I love Orbiter for its flight mechanics, and the overall 'bigness' of space modelled. But... I so want to dock at a space station, check the message boards, take a mission or two, buy some cargo, undock, jump to another system, set the autopilot, fight a pirate or two, and then maybe coast down to the surface of a destination planet, with hills and oceans, and land at a nice detailed (ish) city spaceport to sell my wares.
Realistically, I think we must all accept by now that Elite 4 is never going to happen. And I'm not sure there's much more to be said for the ever-in-development Infinity. And before I say the next bit it's important that you understand I am not a programmer: my coding skills extend no further than 10 print "hello"; 20 goto 10.
I was always struck by how small Frontier was as a game, yet how big as a game world. That whole galaxy, in all its epic detail, on a couple of floppy discs. First Encounters maybe a wee bit bigger, thanks to better (ish) graphics. I know that the procedural generation of stars and planets in these games meant that only a handful of systems needed to be hand-coded - and it strikes me that Orbiter fans have easily exceeded that task with the number of addon tools, ships, systems and planets they've produced.
So my question is: is it within the realms of possibility that Orbiter - or at least the basic mechanics of Orbiter - could be integrated into a full-scale game, which would allow the player to create a character, then fly around an extensive galaxy of star systems, trading, mining, doing whatever..? To be honest, I wouldn't be particularly concerned as to whether combat was modelled - the flying and exploring was always my favourite part of Frontier anyway. The freedom of it kept me coming back, and still does occasionally, even though the graphics are distinctly creaky now - but it constantly surprises me that, for their own genre of game, these fairly ancient titles have never really been improved on.
Any thoughts? Flames for tediousness or ignorance?
In any case, thanks for reading.
Vx.
I've been enjoying Orbiter for quite some time now, and the new UCGO add-ons, particularly the Arrow freighter, have given it a new lease. I'm just in the process of setting up a base on Europa, using the basic base-bits included in the UCGO pack. Thoroughly enjoying myself, although I know it's a terrible waste of time. I'm also baffling myself with various extra MFDs in the hope I will - one day - be able to put a DGIV down somewhere in the same hemisphere as the base I'm aiming for. :thumbup:
But...
Like many of you, I'm sure, I miss Frontier. I love Orbiter for its flight mechanics, and the overall 'bigness' of space modelled. But... I so want to dock at a space station, check the message boards, take a mission or two, buy some cargo, undock, jump to another system, set the autopilot, fight a pirate or two, and then maybe coast down to the surface of a destination planet, with hills and oceans, and land at a nice detailed (ish) city spaceport to sell my wares.
Realistically, I think we must all accept by now that Elite 4 is never going to happen. And I'm not sure there's much more to be said for the ever-in-development Infinity. And before I say the next bit it's important that you understand I am not a programmer: my coding skills extend no further than 10 print "hello"; 20 goto 10.
I was always struck by how small Frontier was as a game, yet how big as a game world. That whole galaxy, in all its epic detail, on a couple of floppy discs. First Encounters maybe a wee bit bigger, thanks to better (ish) graphics. I know that the procedural generation of stars and planets in these games meant that only a handful of systems needed to be hand-coded - and it strikes me that Orbiter fans have easily exceeded that task with the number of addon tools, ships, systems and planets they've produced.
So my question is: is it within the realms of possibility that Orbiter - or at least the basic mechanics of Orbiter - could be integrated into a full-scale game, which would allow the player to create a character, then fly around an extensive galaxy of star systems, trading, mining, doing whatever..? To be honest, I wouldn't be particularly concerned as to whether combat was modelled - the flying and exploring was always my favourite part of Frontier anyway. The freedom of it kept me coming back, and still does occasionally, even though the graphics are distinctly creaky now - but it constantly surprises me that, for their own genre of game, these fairly ancient titles have never really been improved on.
Any thoughts? Flames for tediousness or ignorance?
In any case, thanks for reading.
Vx.
and may the 