Hmm, I checked it out and that's not the case...
Alexw95, Kaito said it had too many polygons, didn't he? :dry:
Of all the times to decide to reduce poly count!:facepalm:
The mesh is fine now, but now the textures you cut up and resized are totally out of whack!:facepalm:
Can you please do the UV maps the way you did them before? It looks like you tried to use UV mapper, as Bj said, and it's not working out.
You didn't line up the textures properly from my texture map, and they're being squished. It's already waay too lowres. Can you go back to the method you used to make the one on MediaFire? At least make it to scale like it was before.
lease:
I can see some good other uses for this hangar, so I really want to get it right. I'm thinking unpackable cargo for UCGO bases, or a static mesh for surface bases. Plus, I can remove the layer of Mars-coloured dirt and the solar panels- I saved everything.
So as Reimu would say,
「
UVマップちょうだいよ
UVマップ」