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Unfortunately that is very likely the problem -- many onboard video adapters do not correctly support 3D applications due to limited texture memory and/or driver support.
I like the virtual cockpit, but I would have to live with the other two modes.
EDIT: My computer (display driver) just crashed when I tried to do it with 16-bit colors and full screen (and the computer with 32-bit). When I started it, I saw the VC having the HUD and MFDs, then it froze and crashed. Then it said the display driver "failed to respond". I had "killswitch" the power and reboot it. I think it is a hardware problem. I won't try that again.
Try running Orbiter in 16bpp, fullscreen mode. Have "Try stencil buffer" and "Always enumerate devices" ticked, and select your laptop driver with Direct 3D HAL from the drop down list. Orbiter VC's work fine this way on my 1 GB RAM "notebook".
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