He could have used a normal left-click for most of the stuff instead of that weird left-hold. It's fine if you use it for some special functions but not all of the time.
Fixed that with a mod
He could have used a normal left-click for most of the stuff instead of that weird left-hold. It's fine if you use it for some special functions but not all of the time.
Yep, also remove all the real physics from it that confuse people, and it would be more or less NMS.
I just recently found out that Orbiter folks instinctively press the killrot key, while almost everyone else spin out of control and quit, not being aware even of a possibility of such a key.
The rotation seem to be easier to understand when you are in VR googles, but then people are having problems with the engine and with expecting the thing to go where it points.
Most of the time on that ride people acted like they spent their whole lives flying on a magical broomstick, and then were given a rocket-propelled one. They fly towards a wall, turn sideways when near it, then spend the last living second wondering why the hell are they still moving towards the wall at almost the same speed.
It's an almost universal lack of understanding. Perhaps thanks to the ST/SW/SO movies, perhaps just because it's unnatural to humans.
So, I'm yet to find such a crowd outside of the Orbiter community.
I'm really starting to think about the controls in terms of a drone - you don't killrot a drone yourself unless doing acrobatics, there is software to assist you. You don't bother tilting it to get the right speed unless racing, there is software to assist you.
Perhaps it would be a good idea to have the killrot always on unless disabled, to have an autopilot that doesn't take programming, but takes a click on a map, to have an auto-hover mode, and so on.
Let me tell you the dark secret of procedural generation:It says that the planets are procedurally generated. This may be true but it seems that there are roughly 10 different planet "types". I once entered a system and I had 6 planets which looked all almost the same (wood, snow, no animals)
Well, yeah.But... warp mode.
...
Make the real physics the easter egg, so to say.
See above why it's easier said than done.And still I think some extra procedural content like animals and resources to mine would make Spaceways the better NMS. Even if they are done with very rough edges.
Not really. It's the same problem of there being only so many things to do with a learning curve too steep.P.S.: did you ever expand the short quest "script" there? I think that was a very promising way to give it content, too.
Is it possible that stuff was removed in order to get it running well on PS4 as a result of the Sony partnership?
Edit: Is it possible that stuff was removed in order to get it running well on PS4 as a result of the Sony partnership?
Well, how many asteroid fields are there?
Looking at the PS4 hardware specs, this sounds dubious - that console beats all but the top tier gaming PCs.Is it possible that stuff was removed in order to get it running well on PS4 as a result of the Sony partnership?
Not sure what you consider "top tier," but according to the specs I found:Looking at the PS4 hardware specs, this sounds dubious - that console beats all but the top tier gaming PCs.
I would have expected problems going the other way.
Looking at the PS4 hardware specs, this sounds dubious - that console beats all but the top tier gaming PCs.
I would have expected problems going the other way.
Ah, ok. I was thinking in terms of Spaceway, which tends to do the heavy computations on the GPU.And I know that No Man's Sky's generator runs mostly on the CPU.
The GPU is pretty advanced, and has more vram than what you usually have in a PC card (that's normally what makes optimising PS4 games for PC tough).
The CPU is almost negligible when compared to even a mid-range PC. And I know that No Man's Sky's generator runs mostly on the CPU.
Well, how many asteroid fields are there?
I'm really missing the feeling of "My god, I will never survive this. I will strand on a planet and will never be able to reach space again."