Coolio_vimal
New member
Any Orbiter release suggessions?
Mine is
1. Maps from google earth
2. Autogen (Similar to FSX)
3. Milky Way galaxy
Mine is
1. Maps from google earth
2. Autogen (Similar to FSX)
3. Milky Way galaxy
My list:
- Allowing rings to be rendered around meshes for planets, not just spherical planets.
- Some method for doing comets. Most of what is required is already there, we just need a way of doing cometary tails that still look good.
- Eclipses. Right now with Orbiter, if you are orbiting a moon around a planet, when the moon goes into the shadow of the planet, the shadow is rendered on the spacecraft, but not on the moon itself.
- Change how orbital periods are calculated for moons. Right now, Orbiter calculates the orbital period of a moon by using the combined mass of the moon and the body it is orbiting. This works great for the vast majority of objects in the solar system, but in cases where you have a very large moon orbiting a parent body (think Pluto and Charon), the orbital periods of any moon outside of that large moon need the mass of that larger inner moon added to that total mass calculation. That or just allow for manually editing the orbital period of a moon.
- Rendering the Oblateness for planets/moons. In real life, both Jupiter and Saturn are visually ellipsoidal, and not perfect spheres.
Need HDRR and FXAA?
Dont understand man
You responded to my post with "Need HDRR and FXAA?" I didn't understand what you where responding to in my posts.
Or where you just saying Orbiter could use it?
U mean multiple star support?Multiple stat support (Setting body mesh to sprite and making it act as the second source of light).