Project Newly developed JD rocket

After exporting you may need [ame="http://www.orbithangar.com/searchid.php?ID=2740"]Mesh Wizard 1.9d[/ame] to tweak your mesh.
Rotating vessel is one of the things it can do.
Mesh Wizard sees the mesh like Orbiter does.

If you work with Anim8tor I recommend the excellent Urwumpe's script.
It had minor glitches in the way colors were converted, but it preserves more information than other converters, so integrity of the data is better preserved, when compared to other convertors.
Converting to 3DS and then to MSH may bring loss of data during the conversion.
See Mesh Wizard manual for details.

Converting meshes is tricky sometimes, because the way meshes are designed makes data in one mesh not to be present in another format, so sometimes data is lost in the conversion, or conversion is a best approximation to the original, but some data might be missing.
Also, the understanding of file formats that programmers may have may affect the way best approximations are implemented. For example, MshMaker will convert data on UV coordinates directly, but 3DS to MSH require flipping vertical data because the design of mesh formats are different. This is why MshMaker seems to convert UV improperly, but it is caused by differences in file formats and the fact that the programmer might not know ate the moment of programming, that such a thing happened.

Making a convertor is a headache because of those undocumented things that you find along the way, and that is why programmers of convertors have all my respect.
 
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Yes, it does direct export from anim8or.



From O-H, tutorial is not much needed, you just need to make sure it loads on anim8or start (By placing it into the script folder you have selected in the anim8or configuration, usually the same folder as anim8or).

http://orbithangar.com/searchid.php?ID=2698

If loaded on startup, you should see the Orbit mesh format in the export dialog.

Thanks.Gonna try this.
 
Recommended steps to make your craft.

1.Model your craft with your favorite modelling program
2.Export your craft to MSH
3.Use Mesh Wizard to tweak mesh
4.Make the rest of the addon
 
Thanks. Did you test it out though? I read the manuals and couldn't really understand how the thrust and thrust force come out where the engines actually are.
When I ran mesh wizard I got an error saying this,"This application has failed to start because MSVBVM50.DLL was not found. Re-installing it may fix the problem."
 
Thanks. Did you test it out though? I read the manuals and couldn't really understand how the thrust and thrust force come out where the engines actually are.
When I ran mesh wizard I got an error saying this,"This application has failed to start because MSVBVM50.DLL was not found. Re-installing it may fix the problem."

MSVBVM50.DLL issue
http://support.microsoft.com/kb/179492
If you use Vista, that will happen. It is Vista issue, you need to download. See the link for instructions.

----------------------------
I have not tested.
I can't use Orbiter right now.

Attitude thrust is the equivalent force that should be applied if the thruster was 1 meter away from the rotation axis.

1m * Orbiter attitude Thrust value = actual distance of thruster * actual force of thruster

Force = mass (kg) x acceleration (m/sec^2)

So if you want more acceleration, or if the mass you will push is bigger, then you need more force.
 
So I should add a ton of attitude thrust?
 
I am currently adjusting the thursters position and then I am done with first stage.

---------- Post added at 05:16 PM ---------- Previous post was at 04:46 PM ----------

This is the ini. file. I can't seem to position the thrusters up propelling the rocket upward.


[CONFIG]
MESHNAME="JD"
SIZE=25
CAMERA=(0,1.467,6.782)
EMPTY_MASS=20000
FUEL_MASS=40000
MAIN_THRUST=200000
ISP=7000
PMI=(11.30,672.61,674.72)
CROSS_SECTION=(94.91,792.33,823.33)
CW_Z_POS=0.09
CW_Z_NEG=0.09
CW_X=2.0
CW_Y=1.45
COG=62
PITCH_MOMENT_SCALE=0.00001
BANK_MOMENT_SCALE=0.00002
ROT_DRAG=(0.10,0.13,0.04)
MAIN_PSTREAM1=DGContrail
ATT_PSTREAM1=DGContrail
ATT_TEX=Exhaust_atsme
CAMERA=CAMERA=(0,1.467,6.782)
CAMERA=1
[EX_MAIN_0]
OFF=(-5.09,-34,-2.5701)
DIR=(-1,0,1)
LENGTH=15
WIDTH=2.9
 
Let's see

DIR=(-1,0,1)

X = -1
Y = 0
Z = 1

It means that you have an arrow that comes from (0,0,0) to (-1,0,1)
It is by no vay aligned to any axis.

If you are making a rocket and "upward" means "in front of the ship" (+Z axis), an exhaust pointing down would be

DIR=(0,0,-1)
 
Let's see

DIR=(-1,0,1)

X = -1
Y = 0
Z = 1

It means that you have an arrow that comes from (0,0,0) to (-1,0,1)
It is by no vay aligned to any axis.

If you are making a rocket and "upward" means "in front of the ship" (+Z axis), an exhaust pointing down would be

DIR=(0,0,-1)
So do I change it to (0,0,-1) or to (0,0,1)?
 
So do I change it to (0,0,-1) or to (0,0,1)?

Did you check zip that I put previouse?
There a two ini file...check second.
If you want to launch rocket with main thrust using spacecraft3 module,you need to add launching point to your rocket ini file,and in scenario file:

JD:Spacecraft\Spacecraft3
STATUS Landed Earth
BASE Cape Canaveral:1
HEADING 90.00
FUEL 1.000
CONFIGURATION 0 - this set to zero for launching.
CURRENT_PAYLOAD 0

Ready for launch:
 
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Everything is good, but the thrust is not on the bottom where the rocket thrusters are. It is pushing it horizontally rather than vertical.
 
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Here are the files so you guys can see what the problem is.
 

Attachments

Everything is good, but the thrust is not on the bottom where the rocket thrusters are. It is pushing it horizontally rather than vertical.

In that case use Hover beacuse your mesh is not turn for main thrust.

[EX_HOVER_0]
OFF=(0,0,0)
DIR=(0,-1,0)
LENGTH=
WIDTH=

[EX_HOVER_1]
OFF=(0,0,0)
DIR=(0,-1,0)
LENGTH=
WIDTH=

...put for COG

COG=37.99
 
I got everything to work. Thrusters and everthing. When I put it all into one file and extracted it, it CTD. It said I was missing the mesh but there is no way that that is possible.


**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 4
Devices accepted: 3
==> RGB Emulation
==> Direct3D HAL
==> Direct3D HAL (Intel(R) G965 Express Chipset Family)
Found 0 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module TrackIR.dll [API v.060425]
TrackIR module not found.
Module ScnEditor.dll [API v.060425]
Module Rcontrol.dll [API v.050206]
Module Meshdebug.dll [API v.060425]
Module Framerate.dll [API v.050206]
Module FlightData.dll [API v.050206]
Module ExtMFD.dll [API v.060425]
Module CustomMFD.dll [API v.060425]
**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 16 bit
Render device: Fullscreen 800 x 600
Device has no hardware T&L capability
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll [API v.050206]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll [API v.050206]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll [API v.041022]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll [API v.060425]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll [API v.060425]
Module Deimos.dll [API v.060425]
Module Galsat.dll [API v.041022]
Module Jupiter.dll [API v.050206]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll [API v.041022]
Module Europa.dll [API v.041022]
Module Ganymede.dll [API v.041022]
Module Callisto.dll [API v.041022]
Module Satsat.dll [API v.050206]
Module Saturn.dll [API v.060425]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll [API v.050206]
SATSAT Mimas: Terms 113
Module Enceladus.dll [API v.050206]
SATSAT Enceladus: Terms 33
Module Tethys.dll [API v.050206]
SATSAT Tethys: Terms 101
Module Dione.dll [API v.050206]
SATSAT Dione: Terms 59
Module Rhea.dll [API v.050206]
SATSAT Rhea: Terms 68
Module Titan.dll [API v.050206]
SATSAT Titan: Terms 100
Module Hyperion.dll [API v.050206]
SATSAT Hyperion: Terms 595
Module Iapetus.dll [API v.050206]
SATSAT Iapetus: Terms 605
Module Uranus.dll [API v.050206]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll [API v.060425]
Module Ariel.dll [API v.060425]
Module Umbriel.dll [API v.060425]
Module Titania.dll [API v.060425]
Module Oberon.dll [API v.060425]
Module Neptune.dll [API v.050206]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Module Triton.dll [API v.060425]
Finished initialising world
Module Spacecraft3.dll [API v.050206]
**** WARNING: Mesh not found: .\Meshes\.msh
Finished initialising status
Finished initialising camera
Finished initialising panels
**** WARNING: Mesh not found: .\Meshes\.msh
Finished setting up render state
 

Attachments

Missing beacuse you put JD mesh into JD mesh folder but you did not edit into ini file a mesh path.

In JD.ini write this:

MESHNAME=JD mesh\JD
 
Thanks so much. I got it to work. Now it is open for beta testing. I want to make more stages but I am not completely sure on how to do that.
 
I got the same problem again but it is with multistage. I am not sure what to write in the ini. file. Here is the files again....


The I deleted the russian doll thing in the config file and it is still not working.
 

Attachments

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I got the same problem again but it is with multistage. I am not sure what to write in the ini. file. Here is the files again....


The I deleted the russian doll thing in the config file and it is still not working.

Check this,I put a JD multistage,exam where which file go for multistage and how to config ini and where to put it...add is playable.

http://www.orbiter-forum.com/showthread.php?p=96809#post96809
 
So I needed to put multisage\JD?
 
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