Installation New player need help!

ThaZeus

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Hello! After several months of playing KSP. I decided to try Orbiter! So, I looked around and downloaded the "Big file" which included orbiter and the high res textures. After Extracting I am left with two folders:Orbiter100830 and Texture_ Orbiter_2012_100830 so... What do I do with these? Also, I've also been told to download OrbiterSound 4.0 and D3D9Client R15. How do I add these to my orbiter install? Also, Is there any other mods i should get?

Thanks in advanced,
ThaZeus
 
I'd heard of this "big file" before, but can't remember the thread... Where'd you download it?

Orbiter sound and UCGO have their own installers, just point them to your orbiter directory.

Unzip orbiter and take a look at the directory structure, you'll see folders for config, meshes, textures, etc. When you unzip an add-on, unzip it to your orbiter directory (maintaining directory structure) and the files should end up in the proper location.

I use the Jonesoft mod enabler tool myself; it's easy to use and makes add-on management easy.

As far as "must haves": Orbiter sound, UCGO, The XR fleet, Carl Sagan Space Center, Shuttle fleet, ISS 3.2 (with all the dependencies) and ISS A-Z. That'll get you off to a good start.

Ah! Spacecraft 4, generic vessel and multistage2/multistage2 2015.

Take a look at what's at the Hangar and Pappy's Bar. It's incredible what some developers have given us to play with, and all for free!
 
Hey ThaZeus,

After Extracting I am left with two folders:Orbiter100830 and Texture_ Orbiter_2012_100830 so... What do I do with these?

Your goal is to get a root directory of Orbiter (e.g. c:\Orbiter or for me o:\Orbiter). Inside here, the top directories will include: Config, Doc, Meshes, Modules, Orbitersdk, Scenarios, Textures ... etc. You will also find orbiter.exe and orbiter_ng.exe.

When you download an addon (e.g. a vessel, some scenery, a multifunction display (MFD) utility), you need to look at the file to see how it will overlay on this new Orbiter directory, as follows:

1. If it's an .exe, then run it and i'll usually be an installer asking for your Orbiter directory (e.g. OrbiterSound is like this).

2. If it's a zip file, open it up to double-check you can see some of those expected directories in the top level (e.g. D3D9ClientR15.zip is like this), and if so, then go back to the .zip, right-mouse Extract All... and set the target to c:\orbiter (or wherever your Orbiter is). This causes the addon to overlay and augment the core install of Orbiter.

3. If it's a zip file, it may occasionally have an .EXE inside (e.g. PayloadManagerForOrbiter.zip). In this case, extract to a temp folder and execute the .exe.

4. If it's another kind of compressed package (e.g. .rar, as you may find for say IMS RC9.rar), then you need a free unzipper such as 7zip for those ones).


It's usually a good idea to keep a downloads directory somewhere close to your Orbiter (e.g. mine is o:\OrbDL). The reason for this is so if you screw up your install by deleting something by mistake, then you can rebuild the whole Orbiter install in say 10-15 mins. Also if you get into some of the multi-flight missions here, such as OFMM (Orbiter Forum Mission to Mars), or Orbiter Forum Space Station, then you will need to build a dedicated Orbiter installation using exactly the components that the mission designer asks for.

On your graphics client... the default orbiter.exe runs DirectX 7 for compatibility, and although being 100% stable and works perfectly, is much slower than implementations with dedicated graphics engines that leverage much later DirectX. Those engines are all labors of love from graphics devs in this froum (and we all owe them hugely for the eye-candy they generate). So when you refer to D3D9ClientR15.zip, this is the most popular and stable DirectX 9 client. Simply unzip it and overlay over your Orbiter directory, and then use the orbiter_ng.exe client (no embedded graphics client), and set up the Video components as you like them.

Some things I recommend you finding and installing to get you going (it's 100% subjective ... and there's thousands of things to choose from as well):

Sound ... OrbiterSound40_20121120_setup.exe

Vessels ... XR2Ravenstar-1.6a.zip, XR5Vanguard-1.9a.zip, plus UCGO30_2010_20140109.exe.

Bases ... Wideawake_International.zip, cssc_ v1_0_2.zip

Graphics ... D3D9ClientR15.zip

Launch assistance ... LaunchMFD=v.1.6.3-2010.zip
Trajectory planning ... IMFD55.zip and TransX-2014.04.26-Auto-Center-fix.zip

Align and docking to e.g. ISS ... RV_Orientation v3.02.zip

Burn calculators ... BurnTimeCalcMFD-v.2.7.zip
Base alignment ... BaseSyncMFD v2.5.zip

Reentry guidance ... Glideslope 2 (GS2_3_2013.12.01b.zip)


After that ... more scenery (depending on how much disk space you have, as these can be big), more realistic and historical ships and missions (e.g. Apollo, Soyuz), more fantasy things (e.g. deep space cruisers and things from SciFi series), remote bases on Mars and further away. Or if you have an idea, you can make your own ships and screens and roll them directly into the game.

Shout if you need anything...
 
OK, that clears up a lot! Still have one question though regarding the big file. I found it here. It include the high res textures. Where do i put these?
 
I'm at work atm, but I'd hazard a guess that it would go in the textures2 directory? Can anyone please second check me on that?

Ah, lets not forget to download velcro rockets!
 
Also, Is there any other mods i should get?

This list was very helpful for me when I started Orbiter in 2011:
http://www.orbiter-forum.com/addons.php?v=2010

Unfortunately, I don't think that it has been updated since then, and I would say there are certainly new contenders for "must have" status that have come along in the subsequent 5 years. Furthermore, some things on the list are now a bit obsolete, some of the links are dead, etc. And to complicate further, the release of a new version of Orbiter is imminent.

But, any attempt at compiling a list of recommended add-ons is bound to meet with controversy.

As a very rough cut, I would would ask what you are more interested in from the following categories of Orbiter interests (not comprehensive):

The Orbiter Interest Matrix by boogabooga
A
1) Science fiction spacecraft with exaggerated capabilities
2) Fictional but plausible/"near-tech" or "near-future" spacecraft
3) Historical/true-to-life simulation (Apollo, Vostok, Space Shuttle, ISS, etc.)

B
1) Earth Orbit
2) Earth-Moon operations
3) Interplanetary flight

C
1)Navigating/trajectory planning
2)Piloting/flight sim/operations
3)building/designing

D (optional)
1) Horizontal takeoff and landing (i.e. spaceplanes)
2) Vertical takeoff (rockets)

For example, if you say
Historical/true-to-life simulation + Interplanetary flight + Navigating/trajectory planning + Vertical takeoff

I would recommend Interplanetary MFD, TransX, and just about anything by BrianJ

and so on.
 
OK, that clears up a lot! Still have one question though regarding the big file. I found it here. It include the high res textures. Where do i put these?

Can you list the contents of the big file? I'd rather not download 2GB just to see what's in it.
 
This list was very helpful for me when I started Orbiter in 2011:
http://www.orbiter-forum.com/addons.php?v=2010

Unfortunately, I don't think that it has been updated since then, and I would say there are certainly new contenders for "must have" status that have come along in the subsequent 5 years. Furthermore, some things on the list are now a bit obsolete, some of the links are dead, etc. And to complicate further, the release of a new version of Orbiter is imminent.

But, any attempt at compiling a list of recommended add-ons is bound to meet with controversy.

As a very rough cut, I would would ask what you are more interested in from the following categories of Orbiter interests (not comprehensive):

The Orbiter Interest Matrix by boogabooga
A
1) Science fiction spacecraft with exaggerated capabilities
2) Fictional but plausible/"near-tech" or "near-future" spacecraft
3) Historical/true-to-life simulation (Apollo, Vostok, Space Shuttle, ISS, etc.)

B
1) Earth Orbit
2) Earth-Moon operations
3) Interplanetary flight

C
1)Navigating/trajectory planning
2)Piloting/flight sim/operations
3)building/designing

D (optional)
1) Horizontal takeoff and landing (i.e. spaceplanes)
2) Vertical takeoff (rockets)

For example, if you say
Historical/true-to-life simulation + Interplanetary flight + Navigating/trajectory planning + Vertical takeoff

I would recommend Interplanetary MFD, TransX, and just about anything by BrianJ

and so on.

Ok so what would you say for near future,interplanetary, everything in category c, and spaceplanes?
I'm at school right now, I'll list the big file contents in a few hours
 
From "big file's" download page, it says:
http://orbitersimulator.com/orbiter-2010-downloads/

Code:
Orbiter 2010 Bigfile Download

BigFile Orbiter 2010 | Download | 1.98 GB

    Includes All Files Listed Below
    Reccomended 3mb Download Speed or Greater

————————————————————-
Orbiter 2010 Base Downloads

Orbiter Base | zip | Download | 129.08 MB
Orbiter Base | msi | Download | 135.52 MB

————————————————————-

Orbiter 2010 Texture Downloads

All files are in zip format

C Sphere | Download | 40.87 MB
Dione L7 | Download | 475 bytes
Earth L11, L14 | Download | 300.07 MB
Mars L11 | Download | 670.78 MB
Moon L11 | Download | 475 bytes
Planets, Moons | Download | 44.75 MB

    Planets, Moons contents:

    Deimos L5 | Download
    Enceladus L8 | Download
    Iapetus L8 | Download
    Io L7 | Download
    Mercury L8 | Download
    Phobos L5 | Download
    Rhea L7 | Download
    Tethys L7 | Download
    Titan L7 | Download
 
Thanks Ripley ... so basically ~2GB of eye candy bundled with a base install.
 
Thanks for all your help! Turns out the folders where just packaged weird!
 
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Ok so what would you say for near future,interplanetary, everything in category c, and spaceplanes?
I'm at school right now, I'll list the big file contents in a few hours

That's a tough combo. There are not really any "near-future" interplanetary spaceplanes. :facepalm:

You can go sci-fi interplanetary spaceplanes with XR series and DeltaGliderIV-3

http://www.alteaaerospace.com
http://orbiter.dansteph.com/forum/index.php?page=download

To be interplanetary, I recommend learning to use Interplanetary MFD (IMFD) and/or TransX:
http://users.kymp.net/p501474a/Orbiter/Orbiter.html
[ame="http://www.orbithangar.com/searchid.php?ID=6393"]TransX 2015.05.26 Nelder-Mead[/ame]

Harvester has said here in the past that TransX was an inspiration for the Kerbal Space Program node system. They work in a similar way in that you input three delta-V burn components and see a solution with a sort of guess and check paradigm. So, you may find that more comfortable. But, I would say that in some ways IMFD is more sophisticated.

Then there will be whatever interplanetary eye candy you want to see when you arrive at your destination. I use a lot of textures from Mcwgogs, especially the sun, clouds, Europa, Ganymede, Callisto, and Io. The last is really stunning with night lights representing lava lakes.
http://www.orbithangar.com/searchauth.php?search=mcwgogs

If you go to Uranus or Neptune by any chance, I recommend these textures by cristiano corti
http://www.orbithangar.com/searchauth.php?search=cristiano corti

I use this for Venus:
[ame="http://www.orbithangar.com/searchid.php?ID=5133"]Venus 8 level texture[/ame]

Mars and Moon textures should be covered in the big pack, but I would use the following for Phobos and Deimos:
[ame="http://www.orbithangar.com/searchid.php?ID=4336"]Phobos Hi-Res[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=4337"]Deimos Hi-Res[/ame]


I have to say, though, that after 5 years of Orbiter I have installed something like 2 GB of add-ons at one time or another, and there is another 1GB of add-ons I haven't gotten around to installing yet sitting on my hard drive. So, don't expect an exhaustive list here.
 
@boogabooga Ok,Thanks! I just now realized your from ohio!

Harvester has said here in the past that TransX was an inspiration for the Kerbal Space Program node system. They work in a similar way in that you input three delta-V burn components and see a solution with a sort of guess and check paradigm. So, you may find that more comfortable.

Also if HarvesteR said it's good than i'll gladly install it. :lol:
Also you formatted HarvesteR wrong the "r" is capital.
 
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