Zilesio
New member
Hi there!
I've always been in love with physics, astronomy, astronautics and science fiction, so you can guess how I felt when I first realized what orbiter is... this thing really caught me!
I'been enjoying orbiter for a year now and I've been reading this forum since then but only today I decided to introduce myself to the community
what I've spent most time on till now has been DG trips to the moon and back with NO automatic support and no extra MFD's, and earth re-entries both with DG and Atlantis (again, all manual)
Just mounted Orb2010, L11 textures, UCGO, and Althea Fleet.
I'm planning to buy some joystick/joypad to sum up 3 slider axis (main/retro + hover + trim), 3 springed axis (aileron, elevator, rudder), and as many buttons as possible (that I still don't know how to bind to keyboard commands, any suggestion on this particular matter will be highly appreciated!!)
things I'm keeping an eye on now are: proper joystick configuration software, orulex to work on 2010, the Multiplayer project, realistic/hi quality bases and city reproductions.
I love to see so many people enjoying and working to develop the most inspiring simulator I ever saw
keep loving it!
I've always been in love with physics, astronomy, astronautics and science fiction, so you can guess how I felt when I first realized what orbiter is... this thing really caught me!
I'been enjoying orbiter for a year now and I've been reading this forum since then but only today I decided to introduce myself to the community
what I've spent most time on till now has been DG trips to the moon and back with NO automatic support and no extra MFD's, and earth re-entries both with DG and Atlantis (again, all manual)
Just mounted Orb2010, L11 textures, UCGO, and Althea Fleet.
I'm planning to buy some joystick/joypad to sum up 3 slider axis (main/retro + hover + trim), 3 springed axis (aileron, elevator, rudder), and as many buttons as possible (that I still don't know how to bind to keyboard commands, any suggestion on this particular matter will be highly appreciated!!)
things I'm keeping an eye on now are: proper joystick configuration software, orulex to work on 2010, the Multiplayer project, realistic/hi quality bases and city reproductions.
I love to see so many people enjoying and working to develop the most inspiring simulator I ever saw
keep loving it!
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