Does it still happen with the fixed scenario?I get this

Hi @jacquesmomo,Hi Mathias
I'm thinking about updating my Ariane 6 rocket designed for Orbiter 2016 and therefore Multistage 2015 for Orbiter 2016.
So I installed this rocket on my Orbiter 2024, and here are my conclusions:
everything seems to be working perfectly with the Multistage modules you updated.
Only one issue I've observed:
Boosters do not automatically separate when their fuel supply is finished.
With Orbiter 2016, when the booster fuel tanks run out, they jettison automatically.
However, manual separation ( J key) works perfectly.
So, all that remains is to fix this last issue (which isn't a major one).
Thanks again for all your work.![]()
No worries : I know there are prioritiesI confess I haven't been working on the Multistage update because I've been very busy in real life.
[BOOSTER_1] ;Déluge
N=1
Meshname="Kourou_Rockets\Ariane6\Ariane6_invisible"
Off=(0,0,0)
Thrust=0.001
Emptymass=1
Fuelmass=1
Burndelay=0
Burntime=2
Eng_1=(0,0,12)
Eng_diameter=0.001
Eng_pstream1=water
Eng_pstream2=water
Module=Kourou\Ariane6_Invisible
[BOOSTER_2] ;Givre (ice)
N=1
meshname="Kourou_Rockets\Ariane6\Ariane6_invisible"
off=(0,0,62)
thrust=0.001
emptymass=1
fuelmass=1
Burndelay=2
Burntime=60
Eng_1=(0,0,-6)
Eng_diameter=0.001
Eng_pstream1=Ice
module=Kourou\Ariane6_Invisible
[BOOSTER_3] ; 2 Boosters (ESSR PC120C)
N=2
MeshName="Kourou_Rockets\Ariane6\Ariane6_262_Booster"
off=(5.300,0.000,23.000)
angle=-45
Height=25.32
Diameter=5.16
EmptyMass=25000
FuelMass=111000
Thrust=3500000
Burndelay=0
BurnTime=137
Eng_1=(0,0,-19)
Eng_diameter=3.5
Eng_tex=Kourou_Rockets\Exaust\Exaustmomo_03
Eng_pstream1=booster
Eng_pstream2=diffuse
Speed=(3,0,4)
Rot_speed=(0,-0.1,0)
Expbolts_pos=(0,0,1)
Expbolts_pstream=Expbolts
Expbolts_anticipation=0.8


Hi again Mathias
It’s me again…
I'm sorry, but I think I found another issue... (also not really important!)
Let me explain :
If we create several booster groups in the ini file, only the last one is functional !!!
Example:
In my Ariane 6 rocket, I created 3 booster groups :
- The first group is a "ghost" booster which simulates the flood at takeoff ("deluge") and should operates only for 2 seconds (but not here with Orbiter2024)
- The second group is also a "ghost" booster which simulates frost during the first part of the flight ("Givre") and should operates for 60 seconds (same)
- The third group is the two real boosters. This third group operates normally.
Here is what we can see on the multistage MFD:
View attachment 43378
before launch after few minutes of flight
Finally, I created (just to see) a new configuration with 4 boosters ( [BOOSTER_4] being simply a copy of [BOOSTER_3] )
and only the [BOOSTER_4] group works. So only the last one....
View attachment 43379
after few minutes of flight
In Fred's documentation page 3 we can read:
Description and Limitations
Number Limitations:
Boosters: 10
Engines for each Booster: 4
Sorry to have found this little issue, so now that makes 2 issues to solve....
Best regards
Jacques
It's a good idea. I'll do my best. I've tried contacting @fred18 but haven't heard back. I asked him about permission to upload the code to GitHub to make development easier.Instead of "cheating" this with the booster feature, maybe it would be a good idea to create special visual effects for launching rockets in MS2015, if development continues. Since Orbiter also allows particle streams without a thruster, this could even be a better implementation from a simulation POV.
Well, if development continues.
It's just a good thing you mentioned that error because I'm on the trail of an overflow that I found in the Orbiter log after separating the rockets.

Yes, this could be a good idea... if it is not too difficult to implement...Instead of "cheating" this with the booster feature, maybe it would be a good idea to create special visual effects for launching rockets in MS2015



Thanks for continuing to try Multistage. I'm actually booting into Windows 11 right now and re-examining the code to see what I can do.Hello Matias
Sorry, but I just found another bug...
Problem with the NumPad + key with the Ctrl key :
This bug occurs when piloting manually (without a guidance file controlling the thrust).
then, when separating (or jettison) stage 1, stage 2 doesn't ignite : we have to press [NumPad +] again (or [Ctrl] + [NumPad +]).
- If you launch the rocket with the [NumPad +] key alone, and keep this key pressed, there's no problem.
- If you launch the rocket with the [Ctrl] + [NumPad +] keys together (to keep the thrust at maximum without tiring yourself out by holding the key pressed),
I checked: this phenomenon does not occur on Orbiter 2016: engine #2 ignites after separation from stage #1
Add it to the list of bugs and issues to check...
When you have time, of course !!
Any news about Multistage ?
2 quick tests. I'm getting a ctd on (manual) jettison! The last .dll (feb25) had solved that issue!Here are the new .dll files, dated July 8, 2025.
That's strange, it never worked for me.The last .dll (feb25) had solved that issue!