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Is it possible?
I'm using 3DSMax 5.1 with max2msh 1.29b by Mindblast. This works fine with one texture, but seems to ignore any more.
At the moment, I get the roof texture repeating on the walls of buildings, as can be seen in this:-
http://i89.photobucket.com/albums/k207/Notebook_04/08120719-20-34PB-01.jpg
I've searched through previous posts, but, haven't found a solution to this.
I've tried detaching the roof, after converting the 3ds mesh to an editable mesh/poly, then applying the map, this didn't work.
Do I have to break the mesh into individual 'roof', 'front wall', 'back wall' and so on, in individual scenes in Max, then apply each map in each scene, then export and assemble the building in Orbiter?
Must be something I've missed!
Many thanks, N.
I'm using 3DSMax 5.1 with max2msh 1.29b by Mindblast. This works fine with one texture, but seems to ignore any more.
At the moment, I get the roof texture repeating on the walls of buildings, as can be seen in this:-
http://i89.photobucket.com/albums/k207/Notebook_04/08120719-20-34PB-01.jpg
I've searched through previous posts, but, haven't found a solution to this.
I've tried detaching the roof, after converting the 3ds mesh to an editable mesh/poly, then applying the map, this didn't work.
Do I have to break the mesh into individual 'roof', 'front wall', 'back wall' and so on, in individual scenes in Max, then apply each map in each scene, then export and assemble the building in Orbiter?
Must be something I've missed!
Many thanks, N.