Software Missing HUD-white MFD panel cockpit view-FIXED

Robsoie

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Hello,

On my older system, i had no such problem, everything was displayed correctly.

But after upgrading things a bit inside my computer, and temporarly ending with an onboard Intel G33/G31 graphic chipset (that surprisingly does real wonder on every of my graphic intensive softwares).

So i was really happy with this system ... until i launched Orbiter and the horror on my all time favorite cockpit view :
clipboard01keq.jpg


Only the cockpit view is affected, the 2 other view modes (2D panels or full transparent hud) are not affected and works correctly.

As unfortunately Intel does not provide any driver control panel (unlike nvidia or even user made tools for my old nvidia card like riva tuner) for anything that is not OpenGL (so there is nothing to tweak Direct3D apps), there is no setting i can change on the graphic driver level for Orbiter.

I have read anti-aliasing can create this, but there is no anti-aliasing on that chipset (or at least on D3D apps it is permanentely turned off if it exists), so the issue is different.

And sadly even the latest driver for that graphic chipset does not fix that.

I gave a try to the beta of Orbiter 2009, but unfortunately neither the graphical version and the no-graphic (but with DX7 plugin enabled) fix this issue (and worse unlike the 2006 P1, on the Orbiter 2009 beta there is no MFD appearing at all even in the 2 other display modes on my system !).

As using the cockpit view is my favorite way to fly with Orbiter, for the additional immersion a physical representation of the cockpit bring to me, i would really like to see if there is a solution or a simple tweak i may have missed in my various attempts to get back the correct cockpit view ?
 
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I had that same problem on my laptop. It helps if you change the colour to 16-bit.
 
Thank you very much !

Setting my desktop to 16 bit color indeed fixed this problem entirely.
I will be able to enjoy again my ever favorite cockpit view with my upgraded system.

And your solution works as well in the current Orbiter 2006 P1 and on the Orbiter 2009 beta, repairing all the missing MFD and HUD locations.

Thank you again.
 
is there any other solution for this problem?

i tried the beta yesterday, and i noticed that even the glass cockpit had no MFD's while i was on 32bit. unfortunately the 16bit view looks kinda sad ;)
 
On my system only those 3 solutions are working to fix this problem with my Intel chipset :

-Having my desktop at 32bit colors and launching Orbiter fullscreen at 16bit color (that the solution i use)

-Having my desktop at 16bit colors and launching Orbiter windowed at 16bit color (as it takes automatically the desktop color depth)

-Having my desktop at 16bit colors and launching Orbiter fullscreen at 16bit color.
 
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