When watching some Soyuz videos, I noticed that when there is a "payload boarding cabin" for the Союз 2.1 а (with Союз or Прогресс Spacecraft) on the "Gantry Arms".
orbiter did not react well to such a number of tubes, the limitation from 46,000 polygons per object falls to 35,000 polygons (the quality is not very much affected)
The current limit for a mesh should be 65535 triangles and vertices per group. Not sure what is the limit on the number of groups in a mesh file, but it isn't less than 256.
I do not deal with the software component; all the software component is taken from a real simulator (as soon as I see the Soyuz TMA panel, I'm afraid that my early build has leaked)
Is this gonna bee Site 31 or Gagarin's start? Both launch pads have extremely different layouts. Site 31's flame trench is a lot smaller than Gagarin's start's and at site 31, the assembly facility for the rocket is located about 2,000 feet (609.6 meters) away from the launch pad.