Don't worry about those, I can write a simple module that will manage those effects in little time. I have "templates" from other projects so no problem ! Documentation / Meshing / Texturing takes me like 97.5% of the time I spend on add-ons ? Animations can take some time but unless it is very complex its not that bad. And I recently figured out the maths (thanks
@asbjos,
@Face ) on thrust vectoring, which is quite a breakthrough for me.
What could take a lot of time would be to implement "features" or subsystems management. EVAing a cosmonaut would be easy but something like UMmu that records and track its "identity" and "vitals" is much harder. I got Sun tracking-panels and basic electrical simulation working years ago, along with a couple of other systems (thermal management, life support) when I worked on the "Russian Lunar Lander" back in the days.
Something like basic crew transfer and using Progress cargo ships to "refill" Mir modules life support consumables is something I can do.