Nah, I want to keep it to about the same scale as the actual DG.Scale it up?
I was thinking of putting this somewhere on Hielor's server.
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Nah, I want to keep it to about the same scale as the actual DG.Scale it up?
Fence it in and make sure everything inside the fence is bright enough to stop mob spawns and you'll be fine wherever you put it.Where should I put it? Schweigerville seems appropriate but desert towns always seem to get infested more by creepers and skeletons during the night than in other places.
Like you see creepers hanging around the Saturn V.
Maybe next to the G42?
Fence it in and make sure everything inside the fence is bright enough to stop mob spawns and you'll be fine wherever you put it.
I think someplace near the existing collection of spacecraft would be good...
Pretty, Izack. Where was that taken?
In the game "Minecraft" by Mojang. Cool little indie game about blocks; not sure if you've heard of it yet.
:hello:
Misa's 4.1.6, with GIMP tweaked colors and customized some of sprites.
Additionally I needed to tweak the water shader a little (and port block rendering part of it to ModLoader, to allow better grass), because Misa's water has by default purely white color and it's only colorized by MCPatcher/Optifine by custom biome color.
Well, I can post only my own "Glowing Light Blocks" mod (with sources), my own replaced parts of the textures, and diff file of my changes made to the water shader effect files and the configuration (the Java part of shader mod you'll need to decompile with MCP (the best from 1.2.5), update to 1.4.6 and compile by yourself, since it wasn't yet officially updated to MC 1.4.6/7 ).Dude that is just too freaking awesome. I've got to have JUST what you have.
Will you...?
Well, I can post only my own "Glowing Light Blocks" mod (with sources), my own replaced parts of the textures, and diff file of my changes made to the water shader effect files and the configuration (the Java part of shader mod you'll need to decompile with MCP (the best from 1.2.5), update to 1.4.6 and compile by yourself, since it wasn't yet officially updated to MC 1.4.6/7 ).
---------- Post added at 03:54 PM ---------- Previous post was at 10:51 AM ----------
the finally completed product