Request Mars Surface Level Terrain

amansfield

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Mars has some great large scale features on Orbiter that you can fly over but I think it lacks surface level terrain like hills and craters to break up the flat horizon around your bases.
A good example is the Armsrong Lunar Base by anemazoso which has 3 nice hills and the crater itself that you can play around with in Base Maker to make a landscape that looks good from ground level.
I have been trying to create some basic objects with Anim8tor and discovered I have 0 skill in mesh making :cry:
 
Mars has some great large scale features on Orbiter that you can fly over but I think it lacks surface level terrain like hills and craters to break up the flat horizon around your bases.
A good example is the Armsrong Lunar Base by anemazoso which has 3 nice hills and the crater itself that you can play around with in Base Maker to make a landscape that looks good from ground level.
I have been trying to create some basic objects with Anim8tor and discovered I have 0 skill in mesh making :cry:

This one was pretty nice:

[ame="http://www.orbithangar.com/searchid.php?ID=5842"]http://www.orbithangar.com/searchid.php?ID=5842[/ame]
 
Brilliant, but no good for D3D9 though, it shows a black square around the crater.
 
Brilliant, but no good for D3D9 though, it shows a black square around the crater.

Which D3D9 version? I have the R12 version which doesn't show any issues. ISTR object shadows displaying this issue in earlier versions of the client? :shrug:

Edit:

Sorry, it does show the square with object shadows enabled :facepalm:
 
Last edited:
Is it the same "undershadow" problem we already discussed in the D3D9 thread about Wideawake?
 
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