Problem Manhattan is floating

nbcfrosty

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Hey all. I generated a Manhattan.cfg using openmaps. I am not sure if I am making a mistake. It's causing a ton of glitches. From air buildings look as if they are floating off ground but it's really their shadow making it look like that. Very bizzare bugs. I have attached the cfg.
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Attachments

Nice buildings! I tried the base and got the same behavior with shadows.

I suppose Orbiter has some issuses with object shadows when surface elevation is used. I mentioned something here:

You could try to use a FLT file for terrain flattening for the Manhattan area. Disabling surface elevation makes shadows to be displayed correct.
 
I already tried unfortunately to no avail. My Textures/Earth/Flat has:

Code:
Ellipse 0 -73.9712 40.7831 25000

It's a shame because otherwise I was pleased with the effort/reward ratio of using openmaps to generate cities in Orbiter.
 
And, please, try to make more bases with buildings like this. I tried to make the same earlier (using some generators), but I didn't reach such the good results as you!
 
I already tried unfortunately to no avail. My Textures/Earth/Flat has:
Are you set linear interpolation, not cubic for surface elevation in options? Cubic interpolation is broken somehow, but linear one seems to work correct. I made a test. Shadows of builgins on the flatted area look good. I don't know why, but shadows of the rest buildings dissapeared when I use FLT file:

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My "Manhattan.flt" test file contains:
Code:
ELLIPSE 500 -73.9712 40.7813 400 1200 -40 10
Try to increase the area.
 
I am using Build 21 Dec 2024, included D3D9Client. When I set surface elevation to linear (it was on cubic) and set this to my flt file:
ELLIPSE 500 -73.9712 40.7813 400 1200 -40 10

I got this monstrosity:


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Right now I have set surface elevation to linear, set self shadow terrain mapping to none. It's extreme but that's the only way I can get it to not look totally buggy :(

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Code:
ELLIPSE 0 40.7798 -73.9591 11131 4967 0 15

My FLT file. I am generating tokyo/dubai/paris/hong kong.
 
Thanks Misha! Your flt file and settings work!! Generating more cities split into multiple cfg files to prevent orbiter from crashing.
 
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