Project Lastotjka

nidhugg

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Dec 2, 2008
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Development thread for:
"Lastotjka (Ласточка) class strategical bomber Soviet thermonuclear space bomber from 1991."

Here is a problem I'm having:
I use 3DS-max9 to model and the conversion-script MAXtoMSH. The script cant handle a plain conversion directly from the viewport without corrupting some geometries (the normals become inverted). This is manageable however, by first converting to.OBJ and then importing and using the script.
The real problem is that when I do exactly that, the information about how the textures are moved is lost (tiling is okay, but I want to shift the texture sideways and up/down).
I know it's possible since I saw that there are painting-kits where only one big image is used for texturing - that is there must be possible to code texture positioning somehow in the .msh.
Anyone that has experienced this and/or has a solution?
 
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