Development thread for:
"Lastotjka (Ласточка) class strategical bomber Soviet thermonuclear space bomber from 1991."
Here is a problem I'm having:
I use 3DS-max9 to model and the conversion-script MAXtoMSH. The script cant handle a plain conversion directly from the viewport without corrupting some geometries (the normals become inverted). This is manageable however, by first converting t
BJ and then importing and using the script.
The real problem is that when I do exactly that, the information about how the textures are moved is lost (tiling is okay, but I want to shift the texture sideways and up/down).
I know it's possible since I saw that there are painting-kits where only one big image is used for texturing - that is there must be possible to code texture positioning somehow in the .msh.
Anyone that has experienced this and/or has a solution?
"Lastotjka (Ласточка) class strategical bomber Soviet thermonuclear space bomber from 1991."
Here is a problem I'm having:
I use 3DS-max9 to model and the conversion-script MAXtoMSH. The script cant handle a plain conversion directly from the viewport without corrupting some geometries (the normals become inverted). This is manageable however, by first converting t
The real problem is that when I do exactly that, the information about how the textures are moved is lost (tiling is okay, but I want to shift the texture sideways and up/down).
I know it's possible since I saw that there are painting-kits where only one big image is used for texturing - that is there must be possible to code texture positioning somehow in the .msh.
Anyone that has experienced this and/or has a solution?