Project ISSU

At the moment, it is intended as a separate version, but users could simply delete the old ProjectAlpha_ISS vessel and use ISSU as their preferred ISS in all scenarios if they wish.

I have considered, once ISSU is completely finished & working with systems, asking the Doc if he would like ISSU for the default ISS in the next version of Orbiter. But that would be a long time away, when ISSU is completed, working & has no bugs at all.

For now, it is a separate version.
 
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--UPDATE--

Destiny textures coming along nicely now.

I just finished the Trunnion:
 
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--ALSO--

ISSU is has now been approved on Sourceforge.net

Search for "iss" on Sourceforge & ISSU is the first result listed:)
 
I looked on sourceforge and find your group.
But you didn't uploaded files yet. Did you know when the first files will be
uploaded?
 
Files will be uploaded just as soon as I get them organised with proper file names, file structure etc.

This will probably take a few days.


TO ANY TEAM MEMBERS:

Please set yourself up with a free account on Sourceforge. Then, PM me your personal Sourceforge username, and I can make you a project administrator for ISSU Sourceforge, so you can upload files, etc.
 
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--UPDATE--

Hi All.

ISSU is currently in contact with a few modellers who are interested in helping. Hoping to get that official soon:)

Destiny textures now nearing completion.


Here's a plan for the first ISSU task: Destiny.

1. Donamy's Destiny module from his "ISS Experience" package needs separating from the main vessel into a single module.

2. Donamy's single Destiny module then needs adapting. The mesh needs to be made to fit all my textures + some more detailed parts need adding to the model. Also, we need to check all dimensions are realistic & accurate, the same as the real Destiny module.

3. It then needs texturing using my textures.

4. An Interior for Destiny (already done by Donamy) then needs adding to the vessel.

5. Then Poscik can add all the keyboard controlled hatch open/close animations


And then that's finished, ready for the version 1.0 release.

Then Mustard can continue with his S0 truss, designing it to work with that Destiny module.



More updates coming real soon, ISSU is definitely "go for main engine start" now;)
Any feedback/comments/suggestions appreciated:)

-Pete


-----Post Added-----


--NOTE TO SSU DEVELOPERS--

All ISSU payloads will be designed for SSU. We will design them so that the payload trunnion bars will line up with the payload retention latches by Donamy, which I am hoping to get for every mission.

Question: Are the payload bay dimensions in the next SSU v1.26 release the same as the current v1.06 release, or have they now changed?


Thanks,

-Pete
 
That's a good question, I'll have to get back to you on that one.
 
Sorry, for the late reply, I've been away for the past week.

Yes, I'll do the modelling, and I can make textures from photos (see my Unity for examples of this).
 
OK, thanks Nick. I'd like to wait to get all the modelling team finalised before we start tasking people with things.


Here's a full detailed list of the exact work that needs doing to Destiny:

Update mesh-
1. Separate mesh from ISS Experience vessel into single module
1. Adapt module to fit all new textures + realistic dimensions
2. Add trunnion's + raised areas leading to them
3. Add EVA handrails
4. Add PDGF (Donamy already has this)
5. Add FRGF
6. Add 2x raised tile areas
7. Add Window cover (separate mesh)
8. Add separate hatch mesh that can be seen from exterior + interior. This will actually open/close
9. Update interior for hatches as used above. SAME HATCH FOR EXTERNAL + INTERNAL VIEW. Interior will not be separate, will be part of vessel. So, you will be able to see outside form inside, & inside from outside.
10. Texture with my textures
11. Add attachment points + docking ports

Animations-
1. Animations to open+close forward CBM hatch
2. Animations to open+close aft CBM hatch
3. Animations to open+close window cover

Other-
1. Actual glass effects for windows
2. Payload retention latches for Shuttle
3. Add realistic air-con sound for interior (I am handling all sound recording/editing/formatting)
4. Realistic payload mass


I think that should do it:)

All work will be transferred between developers by uploading/downloading it from ISSU Sourceforge
 
--UPDATE--

Hi all.

Here's the latest on ISSU:

. I have now set up the ISSU blog on O-F. You will find the link to it in my signature box at the bottom of this page. Eventually, I will just keep this thread for team discussions, & all public updates/news will be posted on the blog.

. I have organised all the meshes Mustard sent me into what we need. I am now ready to upload them to the ISSU SVN on Sourceforge (just as soon as I figure it out);)

. ISSU is still talking with a few modellers trying to get some details set.

. I've only got 1 small job left to do on my Destiny textures now, then they are finished. When they are done I will send them to Mustard to be enhanced, then he will send them back to me & I will upload them to the ISSU SVN on Sourceforge. I need some info from the modellers before I can finish the Destiny textures. I have attached some low-res previews of the Destiny textures below.:) All textures are optimised to work exactly with each other (i.e. the hatches fit exactly into the space in the front tiles). NOTE: Hatches are separate textures as they will actually open, so they will be separate mesh;)

Just waiting to get modellers sorted so I can assign all tasks, then get some info on what is needed, then upload all stuff needed to Sourceforge.
Then we can start:speakcool:


More updates soon:)

-Pete
 
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I like the textures. Could you remove the highlight from the first texture, as that could potentially look quite bad once applied to the model, but the rest of them are good.
 
--Assistance needed--

OK, I have been trying to set up the SVN repository on the ISSU Sourceforge, so I can upload some stuff to it.

Only, the problem is, and I'm slightly embarrassed to admit this, but it is not as simple as one might presume.

So, I downloaded & installed Tortoise SVN. But from reding the manual, do I now need Apache? Or is that not required for Sourceforge? I'm looking in the direction of the SSU team here to maybe point me in the right direction. I have no previous experience with this.

Thanks to all in advance,:cheers:

-Pete
 
Just going to sign up for Sorceforge.net now.

Remember: You don't need a Sourceforge account just to simply download things. It is only required if you intend to be uploading new things to the SVN.
 
I set up main folders on our SVN.

Simple "How To Upload Files":
1. We have to create repository on our HD. So, let's create folder "ISSU", right click on it and select SVN Checkout. In "URL of repository" we have to paste this:
https://projectissu.svn.sourceforge.net/svnroot/projectissu/

2. Now, Tortoise should create that 4 folders in our ISSU folder: Meshes, Textures, Scenarios and OrbiterSDK. If it didn't create those folders, we have to make SVN Update our ISSU folder. Now should be ok.

3. To upload files to SVN, we have to make changes in our ISSU folders contents and right click on it(our ISSU folder of course) and select SVN commit. Tortoise will ask us to give him our Sourceforge nick and password. After that step, all changed files will be uploaded to SVN.

So, let's have small training:
Let someone upload that two folders to our SVN: "Doc" and "Config".

Have a good transfers!!!
 
Wow, Thanks so much Poscik:)

It's all working fine here, i'm beginning transfers!!!

Thanks again:cheers::speakcool:


-----Post Added-----


Working perfectly, upload now in progress.


I'm uploading:

All ISS meshes form Mustard (who got them from NASA site)

All my texture image files (not yet finished)

Some Proton rocket launch sounds
 
I think we need to create "ISSU" subfolders in most of folders. This step will allow us to have no conflicts with other addons. Only "Config" can be without subfolder.
 
Yes, I agree, ISSU subfolders.
Also this will make it easier to install.


-----Post Added-----


I may have to upload this in stages over a few days.

I have 302mb to upload, after 1 hour I have only done 73mb.


-----Post Added-----


OK, I cancelled some stuff for tonight as I'm running out of time.

If you check the repository now, I have assembled a new file structure that should be easier to manage. I am open to suggestions on this as it's my first experience of using Sourceforge. I also "checked in" some Proton Rocket sounds.
That's enough for me for tonight:speakcool:

ISSU Sourceforge SVN repository:
http://projectissu.svn.sourceforge.net/viewvc/projectissu/


-----Post Added-----


Wow - reading around, Tortoise is a excellent piece of software. You can edit things, sync your PC with the SVN, or sync the SVN with your PC.
It has a feature so 2 people can't edit & upload the same file at the same time. Excellent:P:P:P


-----Post Added-----


Thanks so much Poscik for getting that started:speakcool:
 
I can't wait to start making ads about this thing! It looks great! I hope you upload it soon!
 
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