The Retro- and Prograde cockpit controls are extremely useful, no doubt about it. But after executing a prograde or retrograde maneuver you wind up with the planet outside the left or right hand cockpit window, instead of more or less below your seat which would be more intuitive. At least, I think it would be so for suborbital and other near-surface flight operations.
There's no way on Earth I'm up to coding such an adaptation, which is why I haven't put this in the SDK forum. What I'm asking here is whether, without resorting to programming, if it's possible to configure a scenario so that, when I press "prograde", the spacecraft is brought to a prograde attitude, but rolled 90 degrees so that the planet is more or less below my seat, as far as the requirements of being prograde or retrograde allows. So let's say I'm flying the DG in a perfectly circular orbit, then by pressing "Prograde" I'd end up with the spacecraft horizontal and the surface directly under my seat. If in the ascending or descending leg of an eccentric orbit, then the nose would be angled up or down, much like an airplane taking off or landing.
There's no way on Earth I'm up to coding such an adaptation, which is why I haven't put this in the SDK forum. What I'm asking here is whether, without resorting to programming, if it's possible to configure a scenario so that, when I press "prograde", the spacecraft is brought to a prograde attitude, but rolled 90 degrees so that the planet is more or less below my seat, as far as the requirements of being prograde or retrograde allows. So let's say I'm flying the DG in a perfectly circular orbit, then by pressing "Prograde" I'd end up with the spacecraft horizontal and the surface directly under my seat. If in the ascending or descending leg of an eccentric orbit, then the nose would be angled up or down, much like an airplane taking off or landing.