Request Invisible ship for balancing

Ark

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I think I saw this on O-H a long time ago, but it's impossible to locate now. I'm looking for an invisible ship with customizable weight that you can dock to a docking port and offset the weight of a ship docked to the opposite port. Sometimes I don't want to take two identical ships with me just so the carrier ship can apply thrust in a strait line without spinning out of control.
 
hahah thats funny. erhh.. but very clever i must admit! sorry never seen it.

---------- Post added at 10:03 AM ---------- Previous post was at 10:01 AM ----------

you could put something like the dragonfly on the other port and just alter the config file for weight couldn't you? and/or make a blank mesh for an existing vinka craft?
 
I'm not sure if this is exactly what you want but it'll allow you to add whatever amount of weight you want to a docking port, the .cfg file includes a few example mass settings
 

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My description wasn't very...well-worded, I admit.

That mass simulator is basically what I was after, I just needed an invisible vessel with customizable weight to place on a docking port opposite the port I have an XR5 or something docked to. It could be made more useful with an in-game function to change the weight, though, since the DGIV and XRs have real-time mass displays on their panels.
 
You could simply dock a spare fuel tank to the dock. At least then you aren't dragging useless mass around.
 
you could make several premade dummies with specific weights that match up with the various crafts you generally use, and then add them with the active scene editor to the port, as you are docking
 
That's pretty much what I made and attached to my last post :lol:
 
The problem is you then get extra weight (sorry, mass) that "theoretically isn't there", which means more fuel usage. But it is easy...

Add on developers who insist on making vessels with off center docks, in your clbkPreStep...

Code:
VECTOR3 CG;
GetSuperstructureCG(CG);
CG.z = (double: whatever longitudinal position you want the thruster at);
SetThrusterRef(Thruster_handle, CG);
 
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