I like the idea of building a list...
And I like the idea of making it mostly comprehensive, so I'll add to it:
- Food
- Water
- Seeds
- Meat production unit (MPU - Vat-grown meat, very efficient)
- Medical supplies / facility (Doesn't include radiation sickness packages standard for cryo patients. Those are part of the ISV's hab. modules.)
Ah yes! Vat grown meat, good idea.
There'll be none of those pansy hippie greenie veggie colonists here, no sir. :rofl:
All of those things might end up having a negligible amount of mass compared to the rest of the stuff being brought down to the surface. I'd include stuff like hydroponics equipment, for example, but a large part of that infrastructure will likely be constructed in-situ using the autofactories.
But you will need food supplies, for the time period until your food production facilities get up to speed. And medical stuff is indeed a problem; you've got only so much, and you can't really make more unless you have decent facilities.
But why temporary? They're already well insulated and may have ECLSS already installed. No reason they can't be permanent homes for the first colonists.
I just assumed that after a while they'd want to move into something slightly more substantial, but if the facilities are good enough, why not?
It's a one-shot engine, anyways. And while fuel lines, injectors, propellant tanks, valves, etc. etc. could fail on a liquid booster, a solid booster is just a candle - by far the most reliable way to get to the surface, at only a small cost in mass.
Not quite. Remember, you have deorbit, and then you have landing. And this is no Mars lander, no Soyuz slightly braking its parachute descent moments before hitting the ground. You're talking tens, maybe even a hundred tons or more of infrastructure falling out of the sky. Pretty much the only way to prevent it from going splat is going to be by using considerable rockets. You'll have to throttle them, gimbal them... essentially, it would be the landing sequence of something like the DC-X (though of course, it would be one-way).
Though I think a better idea would be to use polymers and use the machine shops to make concrete-building equipment later on.
Keep in mind though that you still have to transport your polymer-making equipment...
I'm currently thinking of using MC-Fusion MAX, it has a much lower thrust power than anything else, and honestly I don't trust hundreds of moving parts (shock absorbing structure) to do their job for tens of years without a single failure. Imagine if the launch vibrations for any rocket lasted for months, or even years. Now that's "shaking and baking the hardware".
Daedalus isn't Orion. The pulse rate is much higher, so the ride is smoother. Daedalus dealt with essentially the same thrust issues as this vehicle; thrusting for nearly four years before getting to cruise velocity. It was quite a lightweight design, too. Certainly for its size (a comparison with the STS/Saturn stack is really scary).
MC fusion will have a far lower specific power than Daedalus-style IC fusion. That means (potentially much) lower acceleration, and that means a longer travel time.
A magnetic parachute sounds nice, but doesn't it require electrical power?
Yes, but since it uses the interstellar medium to brake the ship, the ship doesn't have to carry its own propellant, and
that is very important.
But it will likely become less effective as velocity decreases, which means that a rocket engine will likely be required to perform the final deceleration burn. Hopefully by then most of the velocity will be shaved off however, so that the craft doesn't end up massing 12 million tons or somesuch.
As for ship damage, I'd design it so that it works with large margins of error, to give it some ruggedness. A good example is the B-17, maybe not that rugged, but you get the point. I think SpaceX is also doing something like this to decrease costs. Ship will be a bit more massive, but increased reliability is well worth it. Larger margins of error is a passive system, having to repair the ship en-route is active.
It will help, but it won't entirely solve the problem. For example, computers, cosmic rays... over timescales of hundreds of years, that could be particularly damaging.
It's a lot easier to build the ISV when the ECLSS requirements are only for a day or so of manned operation, not days, weeks, months, or years.
Unloading hundreds to thousands (depends on how many ships are in your colonisation effort) will likely take more than a day; probably more than a week. It might even take a few months; during which time some of the crew would be active, as more and more people would be revived, ready for their trips to the surface.
What I'm thinking of is tanks, pipes, valves, etc. for creating the cryogenic methane fuel, handling cryogenic liquids, producing electrical power (which almost always involves lots of heat), etc.
Maybe it's possible, probably depends on what polymer you use. I don't know.
Speaking of electrical power, electrical power makes the world go round, so to speak. So what's the solution here? I'm thinking RTG's to power the initial infrastructure, and a nuclear reactor (fission). Use the RTG's to power everything until you can build a powerplant to put the reactor in.
RTGs are a bad idea. Not only do they provide a very small amount of power, but their power output drops with time (as does all radioactivity). After an 80-100 year trip, they could be more-or-less useless.
For startup power the best option would probably be a small fission reactor (like the ones being studied for power on interplanetary vehicles and surface bases), inactive during the trip, so it isn't radioactive, and then using local materials (dirt) for some shielding. That could get the colony by for a bit until you can refine deuterium, which you're going to need for your spaceplanes anyway.
And you can burn that deuterium in a reactor (you've perfected fusion technology; you've got a fleet of fusion powered shuttles
and an interstellar spacecraft, so this is obvious) on the ground. Even a gigawatt output station is quite big; the shuttles are putting out multiple gigawatts from amazingly small engines, though that is only for a few minutes. It should be easy enough to have a moderately-massed fusion reactor outputting far less (but still a considerable amount of) power, perhaps on the order of several hundred megawatts, which could easily power the nascent colony.
A fusion reactor produces no radioactive waste in the same sense that a fission reactor does, and although D-D reactions do produce tritium, this can potentially be re-cycled as it is good fusion fuel itself.
The reactor should not require that much deuterium, but whether it is viable depends on how much deuterium can be extracted, and at what rate.
I wouldn't bring solar panels, since those rely on a number of things. They rely on a certain thickness of atmosphere, a certain day/night cycle, and would probably weigh more than RTG's.
One option where I would consider them is to put them on the ISV, and have the ISV beam down power, though I still like RTG's better than this option.
"Beamed power" makes me think "lazah beamz!!!11!!1!!"
Which makes me kinda scared. :shifty:
In addition, unless the ISV is in geosynch (which will be far away), it'll be constantly moving from the point of the colony and only fly over a fraction of the time, and thus would be
worse to rely on than solar power.
Other option is a fusion powerplant, but those are far more complex, and less durable/rugged than a simple fission reactor. Not to mention by building the structure part of the fission reactor on-site, it'll probably be lighter than the fusion plant, where you'd have to bring the whole thing along.
You're operating fusion shuttles!
And you can potentially build parts of the fusion reactor in-situ, you can use in-situ materials. It's just the really complex science-y bits. But for example the shielding or the cooling system could potentially be local.
In terms of having mass shipped to the base, a fission reactor's 'science-y bits' are probably just as bad. In addition, you'll have to carry all your fuel with you, whereas a fusion reactor would utilise the same fuel source as that of the spaceplanes.
Granted, a fission reactor could run for several decades.
I'd seriously consider bringing robots, that is, human-like ones, because of the sheer number of different tasks they could do. Including construction in the radioactive danger zone of the reactor.
Human-like? Why?
I can think of several robotics applications in this environment where a human-like form would
not be a good idea. Granted, maybe the humanoid form could have a degree of universality to it, but there are certain applications that it arguably wouldn't do very well and would be too fragile/unstable/weak for.
Working inside the radiation-filled reactor is one thing, but how often do you see humans working inside the radiation-filled areas of nuclear reactors on Earth?
Edit: ATHLETE comes to mind, can manipulate, and carry stuff or even people, can traverse various types of terrain, relatively heavy duty, relatively versatile.
Once the colony is well established and the infrastructure is past it's infancy, then they can consider less rugged systems like a fusion powerplant.
You're operating fusion
spaceplanes!
A way one could probably cut back on the labor required massively would be if some polymer alone could handle the job, like if the only part required was inflating the dome then spraying on a foam-like material, then spraying on a polymer that's strong and stiff enough to take the job of the rebar concrete.
(Wait... That's what you said, isn't it? lol.)
I don't know how the foam is produced, but anything that can be biologically farmed in vats is going to be a huge bonus, I'd want to use as many of those materials as possible. The domes would probably be very low mass, though, and a few could probably be brought along for initial stages of construction.
Bio-foam? That'd be interesting.
You might end up using 'nanotechnology'. You're already talking about it, in fact- bacteria are pretty much 'nanomachines', plus they're ones that have existed for billions of years and have all sorts of nifty features. Maybe you could engineer a strain of bacteria to do something particularly interesting.
There is this:
Though I doubt its durability matches that of a monolithic dome, or even a conventional brick structure for that matter. In addition those styrofoam parts don't just come from nowhere; they have to be moulded somewhere.
Maybe there is some way to create a monolithic polymer dome. I mean, if you think of how biological materials such as wood and horn are relatively strong and relatively lightweight, it could be easy to imagine some sort of tough, high tensile strength polymer replacing rebar in a monolithic dome, with concrete replaced with a kind of polymer, or a plastic-crete using broken up local rock as aggregate.