I'm not sure the "Orbiter SDK" forum is the correct place for my question. If it isn't, feel free to move it elsewhere.
I'm currently working on a personal simulation project written in C/allegro, and I would really like to be able to use "Orbiter" graphics in my sim. The simulation will only need to cover trips between three planets: Earth, the Moon and Mars.
I would like to be able to use the graphics rendered by Orbiter for most phases of the mission, while still having the freedom to code my own graphics routines for launch and reentry.
Is there any way to do so?
Bear in mind that I'm a complete newbie to the Orbiter SDK. I have some experience with using Orbiter as a "player"/pilot but absolutely no knowledge what-so-ever in costumizing it or using the SDK.
I'm currently working on a personal simulation project written in C/allegro, and I would really like to be able to use "Orbiter" graphics in my sim. The simulation will only need to cover trips between three planets: Earth, the Moon and Mars.
I would like to be able to use the graphics rendered by Orbiter for most phases of the mission, while still having the freedom to code my own graphics routines for launch and reentry.
Is there any way to do so?
Bear in mind that I'm a complete newbie to the Orbiter SDK. I have some experience with using Orbiter as a "player"/pilot but absolutely no knowledge what-so-ever in costumizing it or using the SDK.