PeterRoss
Warranty man
I'm new into all the addon-making stuff and I am really interested in it right now (I've even managed to understand the C++ magic and wrote the working .dll module with keyboard-controlled animation:woohoo. But I've met this problem that really pisses me off: I cannot translate my hand-picked normals into .msh format. Looks like max2msh script is just merging normals together, converting flat solar panels into some chocolate bars:
Is there any other way to convert 3Ds Max model into .msh? Or maybe I'm doing something wrong?
I've started my modelling with Anim8or and there was an opposite problem: 3ds2msh program is breaking smooth curved surface into faceted one.
I've found Urvumpe's script for Anim8or and it looks like it's working fine, but I don't know how (if) I can edit every normal as I do it in 3Ds Max.
Is there any other way to convert 3Ds Max model into .msh? Or maybe I'm doing something wrong?
I've started my modelling with Anim8or and there was an opposite problem: 3ds2msh program is breaking smooth curved surface into faceted one.
I've found Urvumpe's script for Anim8or and it looks like it's working fine, but I don't know how (if) I can edit every normal as I do it in 3Ds Max.