If you want troubleshoot the mesh or grab some coordinates etc there is [ame="http://www.orbithangar.com/searchid.php?ID=2740"]meshwizard[/ame].
If you want to import model into your 3d software, then there are plugings for those. I don't know what 3d software you;re using so can't help more at the moment. Personally I use [ame="http://www.orbithangar.com/searchid.php?ID=4185"]http://www.orbithangar.com/searchid.php?ID=4185[/ame] but I'm 3ds max user, and this plugin works both ways.
I'm not a modeller, so I can't vow about modelling and texturing on it. But to inspecting meshes it works fine, and the use of Python as embedded language can be useful.
If you want troubleshoot the mesh or grab some coordinates etc there is meshwizard.
If you want to import model into your 3d software, then there are plugings for those. I don't know what 3d software you;re using so can't help more at the moment. Personally I use http://www.orbithangar.com/searchid.php?ID=4185 but I'm 3ds max user, and this plugin works both ways.
Thank you all for the support, I took the Blender route and decided to open it that way.
Incase you are wondering what I am doing, I am currently trying to edit a game known as Road Wars, a game that was completely forgotten into history like dust when the company--Warcry Corp went offline.
I am currently trying to write an HD wrapper for the game. There is virtually no community that exists for it except for a couple of dudes around the web.