Programming Question How to add visible thrusters using Anim8or?

MartyMan

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How would you add visible thrusters i.e. the jet which you see coming out of the rear end of every rocket, onto your model using anim8or.

My ship has "engines" you just can't see them.

Config file attached. (.ini format copied to .txt formart)

marty
 

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  • ini.txt
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n72.75

Move slow and try not to break too much.
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What do you mean by engines?

Do you mean:


1. The actual mesh for an engine (a cone shaped object).

2. Sprit exhuast (The "flame").

3. Partical streams (The "smoke")

Give me a number and i will answer your question.


-Matt
 

MartyMan

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What do you mean by engines?

Do you mean:


1. The actual mesh for an engine (a cone shaped object).

2. Sprit exhuast (The "flame").

3. Partical streams (The "smoke")

Give me a number and i will answer your question.


-Matt
number 2
 

Hielor

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That's added in the config file, in the spacecraft3 config file, or in the vessel dll.
 

MartyMan

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Marty, I may help you if you supply the whole .ini file.
That is the enitre ini file. I made a very basic rocket, and am using spacecraft3.dll as the module. Is it possible to add the visible thrusters using spacecraft3.dll?
 

T.Neo

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1. The actual mesh for an engine (a cone shaped object).

It doesn't need to be a cone shaped object. Rocket engine nozzle shapes range from bell shapes, to inverted aerospikes, to metal grates.
 

Urwumpe

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That is the enitre ini file. I made a very basic rocket, and am using spacecraft3.dll as the module. Is it possible to add the visible thrusters using spacecraft3.dll?

Yes, you can place the exhaust for each thruster at the desired position in your visual.

For example:
Code:
[EX_MAIN_0]
OFF=(0,0.45,-9.30)
DIR=(0,0,-1)
LENGTH=15
WIDTH=0.45


[EX_HOVER_0]
OFF=(0,-0.32,10.78)
DIR=(0,-0.984689,-0.174321)
LENGTH=15
WIDTH=0.45

[EX_HOVER_1]
OFF=(0,-0.67,-8.42)
DIR=(0,-1,0)
LENGTH=15
WIDTH=0.85

;--------------------------------------
;            nose thrusters
;             pitch down

[EX_ATT_0]
;nose down
OFF=(-0.09,0.88,13.30)
DIR=(0,1,0)
LENGTH=0.6
WIDTH=0.05
ROT_AXIS=X
ROT_CW=1
LIN_AXIS=Y
LIN_CW=1

[EX_ATT_1]
;nose down
OFF=(0.09,0.88,13.30)
DIR=(0,1,0)
LENGTH=0.6
WIDTH=0.05
ROT_AXIS=X
ROT_CW=1
LIN_AXIS=Y
LIN_CW=1

;           pitch up

[EX_ATT_2]
;nose up
OFF=(-0.39,0.46,13.60)
DIR=(-0.591536,-0.803672,-0.0647749)
LENGTH=0.6
WIDTH=0.05
ROT_AXIS=X
ROT_CW=0
LIN_AXIS=Y
LIN_CW=0

Don't ask me about the details, I am not doing add-ons with spacecraft3.dll (But only because I like using C++ even for simpler add-ons for getting easier inspired for improving the add-on beyond what is possible with spacecraft3.dll)
 

Dig Gil

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That is the enitre ini file. (...)

I hope you don't became too much offended: What's there is not very intelligent (supposing you know how SC3 works, read manuals and stuff).

Does your simple craft propels itself forward properly?
You miss most of the sections like the particle stream one, textures, and engines, as Urwumpe has examplied (although, I once made also a simple craft but without the attitude "ATT" thrusters).
 

MartyMan

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I hope you don't became too much offended: What's there is not very intelligent (supposing you know how SC3 works, read manuals and stuff).

Does your simple craft propels itself forward properly?
You miss most of the sections like the particle stream one, textures, and engines, as Urwumpe has examplied (although, I once made also a simple craft but without the attitude "ATT" thrusters).
No i'm not offended, I'm just new and trying to find my way. =)

---------- Post added at 11:55 AM ---------- Previous post was at 11:53 AM ----------

I hope you don't became too much offended: What's there is not very intelligent (supposing you know how SC3 works, read manuals and stuff).

Does your simple craft propels itself forward properly?
You miss most of the sections like the particle stream one, textures, and engines, as Urwumpe has examplied (although, I once made also a simple craft but without the attitude "ATT" thrusters).
Does your simple craft propels itself forward properly?
You miss most of the sections like the particle stream one, textures, and engines, as Urwumpe has examplied (although, I once made also a simple craft but without the attitude "ATT" thrusters).

That is what I am trying to learn how to do. Could you direct me to a tutorial on how to make a proper .ini or .cfg using spacecraft3?
 

Kelpie

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If you have downloaded spacecraft 3 from vinka's site http://users.swing.be/vinka/
you will have a folder "add-on docs" in your orbiter install directory in there is spacecraft.pdf.
Tutorials :- [ame="http://www.orbithangar.com/searchid.php?ID=2747"]Tutorial: How to use Spacecraft.dll (Lesson 1)[/ame]
:- [ame="http://www.orbithangar.com/searchid.php?ID=3640"]Tutorial: Spacecraft3.dll advanced concepts[/ame]
seek and ye shall find.;)
 
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