Before tackling the Orbiter core, it may be helpful to start making an addon. Walk before running.
There are good documentation and examples in the "Orbitersdk" folder.
This will help to get familiar with the Orbiter API and its objects, like vessels.
Maybe pick a spaceship of your liking, make a simple mesh and then bring it to life with your code.
Hi, I just pushed a linux branch to github in case some people are interested. To use it, you'll need to extract an official Orbiter2016.zip in e.g. ~/orbiter_test/Orbiter then compile the linux version : git clone https://github.com/TheGondos/orbiter.git cd orbiter/ git checkout linux git...
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